void Start() { myTimeMachine = GameObject.FindGameObjectWithTag("TimeMachine").GetComponent<TimeMachinev2>(); }
// Use this for initialization void Start() { rewindJuice = slider.maxValue; Cursor.visible = false; projectile = Resources.Load("Sphere") as GameObject; myTimeMachine = GameObject.FindGameObjectWithTag("TimeMachine").GetComponent<TimeMachinev2>(); }