void Start() { TIME = FindObjectOfType <TimeLimitter>(); lower_ = GameObject.Find("LowerCount").GetComponent <SpriteRenderer>(); upper_ = GameObject.Find("UpperCount").GetComponent <SpriteRenderer>(); }
void Start() { TIME = FindObjectOfType<TimeLimitter>(); lower_ = GameObject.Find("LowerCount").GetComponent<SpriteRenderer>(); upper_ = GameObject.Find("UpperCount").GetComponent<SpriteRenderer>(); }
void FindComponent() { if (time_limitter_ != null) return; foreach (var player in FindObjectsOfType<PlayerSetting>()) { if (!player.isLocalPlayer) continue; time_limitter_ = player.GetComponent<TimeLimitter>(); game_start_director_ = player.GetComponent<GameStartDirector>(); } }
void SearchTimer() { if (time_limitter_ == null) { foreach (var player in FindObjectsOfType<TimeLimitter>()) { if (!player.isLocalPlayer) continue; time_limitter_ = player; } } }
void FindComponent() { if (time_limitter_ != null) { return; } foreach (var player in FindObjectsOfType <PlayerSetting>()) { if (!player.isLocalPlayer) { continue; } time_limitter_ = player.GetComponent <TimeLimitter>(); game_start_director_ = player.GetComponent <GameStartDirector>(); } }