Esempio n. 1
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    /*
     *  Function: TrackMenu
     *
     *  Starts tracking the time spent in the current menu
     *
     *  Parameters:
     *
     *  newMenu - The menu to be tracked
     *
     *  See Also:
     *
     *  - <EndMenuTrack>
     */
    void TrackMenu(TimeInMenu newMenu)
    {
        EndMenuTrack();

        curMenu      = newMenu;
        curMenuStart = System.DateTime.Now;
    }
Esempio n. 2
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 /*
  *  Function: initStatTracking
  *
  *  Initializes statistics tracking variables. Called by <StartSceneTrack> if needed.
  *
  *  See Also:
  *
  *  - <StartSceneTrack>
  */
 private void initStatTracking()
 {
     if (Stats == null)
     {
         Stats         = new Hashtable();
         trackingScene = false;
         curMenu       = (TimeInMenu)(-1);
         curScene      = "";
     }
 }
Esempio n. 3
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    /*
     *  Function: EndMenuTrack
     *
     *  Stops tracking the current menu. This should be called any time a menu is closed completely. For instance, if you are closing the in-game menu and going back to gameplay. You can just call TrackMenu again if you are switching between menus
     *
     *  See Also:
     *
     *  - <TrackMenu>
     */
    void EndMenuTrack()
    {
        if ((int)curMenu != -1)
        {
            StartSceneTrack();

            System.TimeSpan newTime = new System.TimeSpan(0, 0, 0);

            if (((Hashtable)Stats[curScene])["time_in_" + curMenu.ToString()] != null)
            {
                newTime = (TimeSpan)((Hashtable)Stats[curScene])["time_in_" + curMenu.ToString()];
            }

            newTime.Add(System.DateTime.Now.Subtract(curMenuStart));
            ((Hashtable)Stats[curScene])["time_in_" + curMenu.ToString()] = newTime;

            curMenu = (TimeInMenu)(-1);
        }
    }