// Update is called once per frame void Update() { if (ItemLocked) { TextMeshProUGUI[] texts = this.transform.parent.GetComponentsInChildren <TextMeshProUGUI>(); //texts[1].color = Color.magenta; texts[1].text = TimeHandler.PrintTime(_time - DateTime.Now); if (DateTime.Now > _time) { //texts[1].color = Color.green; texts[1].text = "Ready"; ItemLocked = false; _inv.PrintMessage(ItemIns.Item.Name + " Is ready", Color.green); } } }
// Update is called once per frame void Update() { if (_characterManager.UserPlayer.GetLockUntil() > DateTime.Now) { var timer = _characterManager.UserPlayer.GetLockUntil() - DateTime.Now; _startText.text = TimeHandler.PrintTime(timer); _buyText.text = "Use " + TimeHandler.GemTimeValue(timer) + " Gem(s)"; } else { _startText.text = "Now"; _startButton.interactable = true; _buyButton.SetActive(false); } }
// Update is called once per frame void Update() { if (ItemLocked) { TextMeshProUGUI[] texts = this.transform.parent.GetComponentsInChildren <TextMeshProUGUI>(); texts[0].text = Level.ToString(); //texts[1].color = Color.magenta; texts[1].text = TimeHandler.PrintTime(_time - DateTime.Now); if (DateTime.Now > _time) { //texts[1].color = Color.green; texts[1].text = "Ready"; ItemLocked = false; _GUIManager.PrintMessage(TargetResearch.Name + " Is ready", Color.green); } } if (_setEmpty) { TextMeshProUGUI[] texts = this.transform.parent.GetComponentsInChildren <TextMeshProUGUI>(); texts[0].text = ""; texts[1].text = "Empty"; } }