Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        TimeFactors tf = collision.GetComponent <TimeFactors>();

        if (tf != null)
        {
            int index = tf.Add(timeFactor);
            indices.Add(tf, index);
        }
    }
Esempio n. 2
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 public void SetTimeFactor(float timeFactor)
 {
     this.timeFactor = timeFactor;
     // Update all of the time factors for objects already within the trigger.
     foreach (KeyValuePair <TimeFactors, int> pair in indices)
     {
         TimeFactors tf    = pair.Key;
         int         index = pair.Value;
         tf.Set(index, timeFactor);
     }
 }
Esempio n. 3
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    private void OnTriggerExit2D(Collider2D collision)
    {
        TimeFactors tf = collision.GetComponent <TimeFactors>();

        if (tf != null)
        {
            int index;
            if (indices.TryGetValue(tf, out index))
            {
                tf.Remove(index);
                indices.Remove(tf);
            }
        }
    }