// Update is called once per frame void Update() { time += Time.deltaTime; commandTime -= Time.deltaTime; if (commandTime < 0f && commandTimeText.enabled) { commandTimeText.enabled = false; timeButton.StartTime(); audioSource.pitch = 1f; audioSource.volume = 1f; FindObjectOfType <ActionCamera>().ActionCameraOn(); actionTime = actionTimeLength; } actionTime -= Time.deltaTime; if (actionTime < 0f) { FindObjectOfType <ActionCamera>().ActionCameraOff(); } else { actionGauge.value += baseActionPoint * Time.deltaTime; AddScore((int)(baseActionPoint * Time.deltaTime * 1000f)); } if (score != displayScore) { displayScore += score / (displayScore + 1); displayScoreText.text = "Just Now Action Score:" + displayScore * 10; } else { totalScore += score * 10; totalScoreText.text = "Total Score:" + totalScore.ToString(); score = displayScore = 0; displayScoreText.text = "Just Now Action Score:" + 0; } }
// Update is called once per frame void Update() { time += Time.deltaTime; commandTime -= Time.deltaTime; if (commandTime < 0f && commandTimeText.enabled) { commandTimeText.enabled = false; timeButton.StartTime(); FindObjectOfType <ActionCamera>().ActionCameraOn(); actionTime = actionTimeLength; } actionTime -= Time.deltaTime; if (actionTime < 0f) { FindObjectOfType <ActionCamera>().ActionCameraOff(); } else { actionGauge.value += baseActionPoint * Time.deltaTime; } }