public void Start(TimGame.MainGame baseGame) { Instance = this; this.baseGame = baseGame; spriteLoader = new SpriteLoader(baseGame); GameStep = 0; game.Start(); }
public SpriteLoader(TimGame.MainGame baseGame) { this.baseGame = baseGame; Instance = this; }
public SimulatedGameManager(ContentManager Content, TimGame Application) : base(Content, Application) { sgi = null; }