Inheritance: MonoBehaviour
Esempio n. 1
0
        private void btnTilt_Click(object sender, EventArgs e)
        {
            Button b = (Button)sender;

            if (b == btnTiltDown)
            {
                TiltControl.decrease();
            }
            else
            {
                TiltControl.increase();
            }
        }
Esempio n. 2
0
    private void Start()
    {
        tiltControl = FindObjectOfType <TiltControl>();

        if (startWithTutorial)
        {
            PlayerPrefs.SetInt("FinishedTutorial", 0);
        }

        if (PlayerPrefs.GetInt("FinishedTutorial") == 0)
        {
            tutorialScreen.SetActive(true);
            GameManager.currentGameState = GameManager.GameState.Paused;
            restart.interactable         = false;
            tutorial.interactable        = false;
            gameObject.GetComponent <Button>().interactable = false;
        }
    }