private void btnTilt_Click(object sender, EventArgs e) { Button b = (Button)sender; if (b == btnTiltDown) { TiltControl.decrease(); } else { TiltControl.increase(); } }
private void Start() { tiltControl = FindObjectOfType <TiltControl>(); if (startWithTutorial) { PlayerPrefs.SetInt("FinishedTutorial", 0); } if (PlayerPrefs.GetInt("FinishedTutorial") == 0) { tutorialScreen.SetActive(true); GameManager.currentGameState = GameManager.GameState.Paused; restart.interactable = false; tutorial.interactable = false; gameObject.GetComponent <Button>().interactable = false; } }