//Initialize object/s before each test is run. It will be called for each test. public void Initialize() { _testTilesWorld = new TilesWorld(_testMSystem); // Leaving only tile q1 in the TilesWorld _testTilesWorld.Remove(_testTilesWorld.ToArray()[1]); _testTilesWorld.Remove(_testTilesWorld.ToArray()[1]); _testFltObjectsWorld = new FloatingObjectsWorld(_testMSystem, _testTilesWorld); _testTilesWorld.FltObjectsWorld = _testFltObjectsWorld; }
public void TestRemoveNullObject() { m_tilesWorld.Remove(null); }