public override void PreCalculateAllTargets() { TilesToHit.Enqueue(LagBehindTime, Origin); }
public override void PreCalculateAllTargets() { TilesToHit.Enqueue(calculateTimeToHit() + LagBehindTime, EndPoint); }
public override void PreCalculateAllTargets() { TilesToHit.Enqueue(LagBehindTime, User.CharLoc); }