void Start() { // *** my change **** Generator = new TilesGenerator(gridSize, Tiles.Length); Generator.RandomizeMap(); //For testing that init is working GenerateAndDisplayTexture(Generator.GetMap()); //Start the simulation StartCoroutine(SimulateCavePattern()); }
// check for 5 tiles static void Main(string[] args) { TilesGenerator Generator = new TilesGenerator(10, 5); TilesGenerator.RandomizeMap(); for (int i = 0; i < 10; ++i) { print(Generator.GetMap()); Console.ReadKey(); Generator.SmoothMap(); } Console.WriteLine("End Generator Test"); }