//private void CreateCell(int x,int y, float positionx,float positiony, float positionz, hexcell.MAP_TYPE type, hexcell[,] cell) { // Vector3 position; //}//指定位置创建地图板块 private void CreateTileMap(TiledMapInfo mapinfo, hexcell[,] Initcells) { for (int i = 0; i < mapinfo.baselayertiled.Count; i++) { Vector3 position; int x = mapinfo.baselayertiled[i].x; int y = mapinfo.baselayertiled[i].y; float positionx = mapinfo.baselayertiled[i].positionX; float positiony = mapinfo.baselayertiled[i].positionY; float positionz = mapinfo.baselayertiled[i].positionZ; hexcell.MAP_TYPE type = (hexcell.MAP_TYPE)mapinfo.baselayertiled[i].type; position.x = positionx; position.y = positiony; position.z = positionz; hexcell hex_cell = InstantiateItem(position, type).GetComponent <hexcell>(); hex_cell.transform.SetParent(this.transform, false); Initcells[x, y] = hex_cell; if (mapinfo.baselayertiled[i].iscity == true) { Initcells[x, y].city_id = mapinfo.baselayertiled[i].id; Initcells[x, y].obj_id = mapinfo.baselayertiled[i].obj_id; //Debug.Log("mapid=[" + mapinfo.baselayertiled[i].id + "] obj_id=["+mapinfo.baselayertiled[i].obj_id+"]"); } //CreateCell(x, y, positionx, positiony, positionz, type, Initcells); } }//指定位置创建地图板块
// Use this for initialization void Awake() { InitMapTile(); tiledmapinfo = Singleton <TiledMapInfo> .Instance; width = tiledmapinfo.width; heigth = tiledmapinfo.height; cells = new hexcell[width, heigth]; //创建基础层板块 CreateTileMap(tiledmapinfo, cells); }