Esempio n. 1
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 public bool DoesTileHaveFeature(Tile_SimpleFeatureType featureType)
 {
     return(SimpleLayers[0] == featureType ||
            SimpleLayers[1] == featureType ||
            SimpleLayers[2] == featureType ||
            SimpleLayers[3] == featureType);
 }
Esempio n. 2
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        public Tile(IntVector2 position)
        {
            SimpleLayers     = new Tile_SimpleFeatureType[(int)TileLayer.NUM_OF_LAYERS];
            RandomizedColors = new Color[(int)TileLayer.NUM_OF_LAYERS, 2];

            Position = position;
            Explored = false;

            //InitTile();
        }
Esempio n. 3
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 private void InitMapWithTileType(Tile_SimpleFeatureType tileType)
 {
     for (int i = 0; i < WIDTH; i++)
     {
         for (int k = 0; k < HEIGHT; k++)
         {
             _map[i, k] = new Tile(new IntVector2(i, k));
             _map[i, k].SetFeature(Tile_SimpleFeatureType.STONE_WALL);
             _map[i, k].SetFeature(tileType);
         }
     }
 }
Esempio n. 4
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        public Tile Copy()
        {
            Tile copy = new Tile(new IntVector2(Position));

            copy.Explored = Explored;
            for (int i = 0; i < (int)TileLayer.NUM_OF_LAYERS; i++)
            {
                Tile_SimpleFeatureType featureType = GetLayer((TileLayer)i);
                copy.SetFeature(featureType);
            }
            return(copy);
        }
Esempio n. 5
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        public IntVector2 GetFirstTileWithFeature(Tile_SimpleFeatureType featureType)
        {
            IntVector2 tile = null;

            foreach (Tile t in tiles)
            {
                if (t.DoesTileHaveFeature(featureType))
                {
                    tile = t.Position;
                }
            }

            return(tile);
        }
Esempio n. 6
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 public void SetFeature(Tile_SimpleFeatureType feature)
 {
     if (feature == Tile_SimpleFeatureType.NONE)
     {
         return;
     }
     SimpleLayers[(int)GetFeature(feature).layer]        = feature;
     RandomizedColors[(int)GetFeature(feature).layer, 0] = GetFeature(feature).displayCharColor;
     if (GetFeature(feature).displayCharColor != null && GetFeature(feature).displayCharColorRandomFactor != null)
     {
         RandomizedColors[(int)GetFeature(feature).layer, 0] = RandomizedColors[(int)GetFeature(feature).layer, 0].Randomize(GetFeature(feature).displayCharColorRandomFactor);
     }
     RandomizedColors[(int)GetFeature(feature).layer, 1] = GetFeature(feature).displayBackColor;
     if (GetFeature(feature).displayBackColor != null && GetFeature(feature).displayBackColorRandomFactor != null)
     {
         RandomizedColors[(int)GetFeature(feature).layer, 0] = RandomizedColors[(int)GetFeature(feature).layer, 1].Randomize(GetFeature(feature).displayBackColorRandomFactor);
     }
 }
Esempio n. 7
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 public bool DoesTileHaveFeature(IntVector2 tilePos, Tile_SimpleFeatureType feature)
 {
     return(tiles[tilePos.X, tilePos.Y].DoesTileHaveFeature(feature));
 }
Esempio n. 8
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 static Tile_SimpleFeature GetFeature(Tile_SimpleFeatureType featureType)
 {
     return(SimpleFeatureCatalog[(int)featureType]);
 }