Esempio n. 1
0
    //----------------------------------------------------------------

    private void OnEnable()
    {
        //get script Reference
        creator = (TileWorldCreator)target;

        //SceneView.onSceneGUIDelegate = GridUpdate;

        LoadResources();

        undoStack = new TileWorldUndoStack <bool[]>();
        redoStack = new TileWorldUndoStack <bool[]>();

        //get all available masks
        TileWorldMaskLookup.GetMasks(out creator.iMasks, out _maskNames);

        //get all available algorithms
        TileWorldAlgorithmLookup.GetAlgorithms(out creator.iAlgorithms, out algorithmNames);

#if UNITY_5_3_OR_NEWER || UNITY_5_3
        currentScene = EditorSceneManager.GetActiveScene();
#else
        currentScene = EditorApplication.currentScene;
#endif
        EditorApplication.hierarchyWindowChanged += HierarchyWindowChanged;
    }
    public void OnEnable()
    {
        config = target as TileWorldConfiguration;

        //get all available algorithms by name
        TileWorldAlgorithmLookup.GetAlgorithmNames(out algorithmNames);

        LoadResources();
    }