void ImportJson() { // 打开原有json string filePathOpen = EditorUtility.OpenFilePanel("Open data file", Application.streamingAssetsPath, "json"); if (!string.IsNullOrEmpty(filePathOpen)) { string dataJson = File.ReadAllText(filePathOpen); var json = JsonUtility.FromJson <TileTargetJson>(dataJson); var list = _fromMap.GetTileTargetLst(json.MenuName); if (null == list) { _fromMap.TargetData.MenuDataLst.Add(new MenuData { Name = json.MenuName, }); list = _fromMap.GetTileTargetLst(json.MenuName); } list.Clear(); foreach (var data in json.TileDataLst) { var tileTarget = new TileTarget { IconName = data.IconName }; tileTarget.TileDataLst = data.PosLst; list.Add(tileTarget); } SaveData(); } }
/// <summary> /// 绘制选择对象的控制 /// </summary> /// <param name="i">点对象索引值</param> private void DrawSelectionHandle(TileTarget data, int i) { if (Event.current.button != 0) { return; } MyVector3Int myV3Int = data.TileDataLst[i].MyV3Int; Handles.color = data.Color; var v3Int = myV3Int.ToVector3Int(); var pos = _fromMap.GetPos(v3Int); var pointSize = GetPointSize(myV3Int, data); if (Handles.Button(new Vector3(pos.x, -1f, pos.z), Quaternion.identity, pointSize, pointSize, Handles.SphereHandleCap) && fromMapWindow.DetailReorderableList.index != i) { fromMapWindow.DetailReorderableList.index = i; InternalEditorUtility.RepaintAllViews(); } DrawPointAxisLine(myV3Int, Vector3.right, Color.red, data); DrawPointAxisLine(myV3Int, Vector3.up, Color.green, data); DrawPointAxisLine(myV3Int, Vector3.forward, Color.blue, data); // TODO 报错 //Handles.BeginGUI(); //GUILayout.BeginArea(LabelRect(pos)); //guiStyle.normal.textColor = data.Color; //guiStyle.fontSize = data.IndexFontSize; //GUILayout.Label(new GUIContent(i.ToString(), string.Format("Point {0}\nPosition: {1}", i, myV3Int)), guiStyle); //GUILayout.EndArea(); //Handles.EndGUI(); }
/// <summary> /// 根据是否使用屏幕大小,获取点大小 /// </summary> /// <param name="myV3Int">点的位置</param> /// <returns>点的实际大小</returns> private float GetPointSize(MyVector3Int myV3Int, TileTarget data) { float pointSize; var v3Int = myV3Int.ToVector3Int(); var pos = _fromMap.GetPos(v3Int); if (_fromMap.Use_ScreenSize) { pointSize = HandleUtility.GetHandleSize(pos) * data.PointSize; } else { pointSize = data.PointSize; } return(pointSize); }
/// <summary> /// 绘制移动和旋转的控制 /// </summary> /// <param name="i">点对象的索引</param> /// <param name="type">工具类型</param> private void DrawControl(TileTarget data, int i, Tool type) { if (type != Tool.Move && type != Tool.Rotate) { return; } Handles.color = data.Color; EditorGUI.BeginChangeCheck(); var v3Int = data.TileDataLst[i].MyV3Int.ToVector3Int(); Handles.SphereHandleCap(0, _fromMap.GetPos(v3Int), Quaternion.identity, GetPointSize(data.TileDataLst[i].MyV3Int, data), EventType.Repaint); Vector3 newPos = new Vector3(); if (type == Tool.Move) { newPos = Handles.PositionHandle(_fromMap.GetPos(v3Int), Quaternion.identity); } if (EditorGUI.EndChangeCheck()) { if (type == Tool.Move) { MyVector3Int newV3Int = _fromMap.GetMyVector3Int(newPos); if (_fromMap.HasTile(newV3Int)) { return; } Undo.RecordObject(target, "Move Point"); data.TileDataLst[i].MyV3Int = newV3Int; } // 保存 SaveData(); } }
private void InitDetail() { List <TileData> tileDataList = new List <TileData>(); if (CurBackupDataLst == null || CurBackupDataLst.Count <= 0) { Debug.LogFormat("数据为空!"); } else { TileTarget curData = CurBackupDataLst[CurChooseIndex]; tileDataList = curData.TileDataLst; } DetailReorderableList = new ReorderableList(tileDataList, tileDataList.GetType()) { elementHeight = 20, // 绘制列表 drawElementCallback = (rect, index, isActive, isFocused) => { if (index >= tileDataList.Count || tileDataList[index] == null) { Debug.Log("错误"); return; } var textFieldRect = new Rect(rect.x, rect.y, 80, 15); EditorGUI.LabelField(textFieldRect, index.ToString()); var posRect = new Rect(rect.x + 150, rect.y, 200, 15); EditorGUI.LabelField(posRect, tileDataList[index].MyV3Int.ToString()); var btnRect = new Rect(rect.x + 360, rect.y, 80, 15); if (GUI.Button(btnRect, "Goto:" + index.ToString())) { DetailReorderableList.index = index; SceneView.lastActiveSceneView.pivot = _fromMap.GetPos(tileDataList[index].MyV3Int); SceneView.lastActiveSceneView.Repaint(); } }, // 添加Pos onAddCallback = delegate { tileDataList.Add( new TileData { MyV3Int = MyVector3Int.one, }); // 刷新 InitTab(); }, onRemoveCallback = delegate { var isDelete = EditorUtility.DisplayDialog("Tip", "Do you want to delete it?", "Delete", "Cancle"); if (isDelete) { tileDataList.RemoveAt(DetailReorderableList.index); InitTab(); } }, onChangedCallback = (list) => { CurBackupDataLst[CurChooseIndex].TileDataLst = tileDataList; } }; DetailReorderableList.drawHeaderCallback = (Rect rect) => { if (CurBackupDataLst.Count <= CurChooseIndex) { Debug.LogError(CurChooseIndex); } TileTarget data = null != CurBackupDataLst && CurBackupDataLst.Count > 0 ? CurBackupDataLst[CurChooseIndex] : null; var iconName = FromMap.TargetData.MenuDataLst[CurChooseTab].TileTargetLst[CurChooseIndex].IconName; GUI.Label(rect, string.Format("当前:Index:{0}, IconName:{1}", CurChooseIndex, iconName)); }; // 选择 DetailReorderableList.onSelectCallback = (list) => { int index = DetailReorderableList.index; }; }
/// <summary> /// 绘制点对象自身的轴 /// </summary> /// <param name="i">索引</param> /// <param name="dir">方向</param> /// <param name="color">颜色</param> private void DrawPointAxisLine(MyVector3Int myV3Int, Vector3 dir, Color color, TileTarget data) { var v3Int = myV3Int.ToVector3Int(); var pos = _fromMap.GetPos(v3Int); Handles.color = color; if (_fromMap.Use_ScreenSize) { Handles.DrawLine(pos, pos + dir * AxisLength * GetPointSize(myV3Int, data)); } else { Handles.DrawLine(pos, pos + dir * AxisLength); } }