public void RegenParticles(TileSideType newSide) { side = newSide; RemoveParticles(); CreateParticles(); }
public void GenParticles(TileSideType newSide) { side = newSide; CreateParticles(); }
void Awake() { tilemap = GetComponent <Tilemap>(); side = TileSideType.Top; CreateParticles(); }