Inheritance: MonoBehaviour
Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>();
     sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>();
     prepare4 = GameObject.Find("Level4Loader").GetComponent<Level4Prep>();
     prepare4.StartLoading();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>();
     sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>();
     lifted = 20;
     riseLamma = new Vector3(this.transform.position.x, 130.14f, this.transform.position.z);
     riseLamma2 = new Vector3(GameObject.Find("Lammasu").transform.position.x, 130.5565f, GameObject.Find("Lammasu").transform.position.z);
 }
Esempio n. 3
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 void Start()
 {
     rollSound1 = GameObject.Find("BoulderRollingSound1");
     rollSound2 = GameObject.Find("BoulderRollingSound2");
     //Debug.Log("Starting, yo!");
     tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>();
     sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>();
     plingSoundSun = GameObject.Find ("PlingSoundSun");
     plingSoundTile = GameObject.Find ("PlingSoundTile");
 }
Esempio n. 4
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 void Start()
 {
     tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>();
     sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>();
 }
Esempio n. 5
0
 void Start()
 {
     tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>();
 }