// Use this for initialization void Start() { tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>(); sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>(); prepare4 = GameObject.Find("Level4Loader").GetComponent<Level4Prep>(); prepare4.StartLoading(); }
// Use this for initialization void Start() { tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>(); sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>(); lifted = 20; riseLamma = new Vector3(this.transform.position.x, 130.14f, this.transform.position.z); riseLamma2 = new Vector3(GameObject.Find("Lammasu").transform.position.x, 130.5565f, GameObject.Find("Lammasu").transform.position.z); }
void Start() { rollSound1 = GameObject.Find("BoulderRollingSound1"); rollSound2 = GameObject.Find("BoulderRollingSound2"); //Debug.Log("Starting, yo!"); tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>(); sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>(); plingSoundSun = GameObject.Find ("PlingSoundSun"); plingSoundTile = GameObject.Find ("PlingSoundTile"); }
void Start() { tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>(); sunPuzzle = GameObject.Find("Sun Room").GetComponent<TriggerFromSunLight>(); }
void Start() { tilPzl = GameObject.Find("Tile Puzzle Controller").GetComponent<TilePuzzle>(); }