Esempio n. 1
0
    void placeTile()
    {
        object[] obj = GameObject.FindObjectsOfType(typeof(TilePrefabScript));
        foreach (object o in obj)
        {
            TilePrefabScript tilePrefab   = (TilePrefabScript)o;
            Coordinate       prefabCoord  = tilePrefab.getTileScript().getCoordinates();
            TileScript       prefabScript = tilePrefab.getTileScript();


            if (prefabCoord.getX() == -1 && prefabCoord.getY() == -1)
            {
                tilePrefab.setOriginalPos(tilePrefab.transform.position);

                Vector3 newPos = targetPos [targetPos.Count - 1];
                newPos.Set(targetPos [targetPos.Count - 1].x, targetPos [targetPos.Count - 1].y, tilePrefab.originalPosition.z);
                tilePrefab.transform.position = newPos;
                tilePrefab.transform.Translate(new Vector3(0, 0, -4), Space.World);
                prefabScript.setCoordinates(targetCoord [targetCoord.Count - 1]);
                tilePrefab.setState(Enums.TilePrefabState.Used);
                moves.Add(prefabScript);
            }
            else if (tilePrefab.getState() == Enums.TilePrefabState.Ready)
            {
                tilePrefab.setState(Enums.TilePrefabState.Blocked);
            }
        }
    }