private void OnCollisionEnter2D(Collision2D collision) { ContactPoint2D contactPoint = collision.contacts[0]; Vector2 normal = contactPoint.normal; switch (contactPoint.collider.tag) { // 벽돌 case Common.tagEnvirments: if (normal.y < 0 && !isBoxHit) { isBoxHit = true; TileObject tileObject = contactPoint.collider.GetComponent(typeof(TileObject)) as TileObject; tileObject?.ActionCall(); } //if (normal.x != 0 && normal.y > 0) //{ // ignoreMoveForce = true; //} //else // ignoreMoveForce = false; break; case Common.tagEnemy: { if (normal.y > 0) { Enemy enemy = contactPoint.collider.GetComponent(typeof(Enemy)) as Enemy; enemy?.Hit(true, transform.position - contactPoint.collider.transform.position); Jump(true); } else { // 마리오 죽음 Hit(); } } break; } }