Esempio n. 1
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        /// <summary>
        /// この手牌でチーできるか
        /// </summary>
        /// <param name="tile">チーできるか調べる牌</param>
        /// <returns>チーできるか</returns>
        public bool CanChow(TileNames tile)
        {
            if (TileNames.East <= tile)
            {
                return(false);
            }


            int  i    = (int)tile % 10;
            bool flag = false;

            if (!flag && 1 <= i && i <= 7)
            {
                flag = (tiletypes[i + 1] > 0 && tiletypes[i + 2] > 0);
            }

            if (!flag && 2 <= i && i <= 8)
            {
                flag = (tiletypes[i - 1] > 0 && tiletypes[i + 1] > 0);
            }

            if (!flag && 3 <= i && i <= 9)
            {
                flag = (tiletypes[i - 2] > 0 && tiletypes[i - 1] > 0);
            }

            return(flag);
        }
Esempio n. 2
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        /// <summary>
        /// 牌を1枚捨てる
        /// </summary>
        /// <param name="tile">捨てる牌</param>
        public void DiscarTile(TileNames tile)
        {
            // 自摸牌分追加する
            tiletypes[(int)LastTile]++;
            LastTile = TileNames.Null;

            tiletypes[(int)tile]--;
        }
Esempio n. 3
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        /// <summary>
        /// 牌を打つ
        /// </summary>
        /// <param name="tile">打牌する牌</param>
        public void RemoveTile(TileNames tile)
        {
            // 河に追加
            DiscTiles.AddTile(tile);

            // 打牌
            Hands.DiscarTile(tile);
        }
Esempio n. 4
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        /// <summary>
        /// 自摸する
        /// </summary>
        /// <param name="tile">自摸する牌</param>
        public void SetTile(TileNames tile)
        {
            if (LastTile != TileNames.Null)
            {
                throw new ArgumentException("打牌される前に自摸されています。");
            }

            LastTile = tile;
        }
Esempio n. 5
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        /// <summary>
        /// 順子が含まれるか
        /// </summary>
        /// <param name="tile">順子の一番前の牌</param>
        /// <returns>含まれるか</returns>
        bool ContainsChow(TileNames tile)
        {
            int index = (int)tile;

            // 数牌の種類を超えての順子判定は、番号を種類ごとに一つ飛ばして割り振ってあるため起こらない
            return
                (index <= (int)TileNames.East &&
                 (tiletypes[index] >= 1 && tiletypes[index + 1] >= 1 && tiletypes[index + 2] >= 1));
        }
Esempio n. 6
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        /// <summary>
        /// 表ドラをすべて取得する
        /// </summary>
        /// <returns>すべての表ドラ</returns>
        public TileNames[] GetAllFrontDoras()
        {
            TileNames[] doras = new TileNames[4];

            for (int i = 0; i < 4; i++)
            {
                doras[i] = tiles[i + 124];
            }

            return(doras);
        }
Esempio n. 7
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        /// <summary>
        /// 洗牌
        /// </summary>
        void Shuffing()
        {
            Random rand;

            for (int i = 0; i < tiles.Length; i++)
            {
                rand = new Random(i + DateTime.Now.Millisecond);
                int num = rand.Next(136);

                // swap
                TileNames tmp = tiles[i];
                tiles[i]   = tiles[num];
                tiles[num] = tmp;
            }
        }
Esempio n. 8
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 public void AddTile(TileNames tile)
 {
     tiles.Add(new KeyValuePair <TileNames, TileStatus>(tile, TileStatus.Normal));
 }
Esempio n. 9
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        public override void onPlayerCommand(PlayerCommandEvent Event)
        {
            int    player  = ((Player)Event.Sender).whoAmi;
            string command = Event.Message;

            string[] split = command.Split(' ');
            split[0] = split[0].ToLower();
            var sender = Event.Sender;

            if (split[0] == "//pos1" || split[0] == "//p1")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.selection"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (!Waiting1.ContainsKey(player))
                {
                    Waiting1.Add(player, true);
                }
                if (!Waiting2.ContainsKey(player))
                {
                    Waiting2.Add(player, false);
                }
                Waiting1[player] = true;
                Waiting2[player] = false;
                sender.sendMessage("Waiting for block place/destroy.");
                return;
            }
            if (split[0] == "//pos2" || split[0] == "//p2")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.selection"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (!Waiting1.ContainsKey(player))
                {
                    Waiting1.Add(player, false);
                }
                if (!Waiting2.ContainsKey(player))
                {
                    Waiting2.Add(player, true);
                }
                Waiting2[player] = true;
                Waiting1[player] = false;
                sender.sendMessage("Waiting for block place/destroy.");
                return;
            }
            if (split[0] == "//set")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.set"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (split.Length < 2)
                {
                    sender.sendMessage("USAGE: //set [block]");
                    return;
                }
                if (!SelectionMade(player))
                {
                    sender.sendMessage("You haven't made a selection!");
                    return;
                }
                int id;
                if (!Int32.TryParse(split[1], out id))
                {
                    id = TileNames.FindTileByName(split[1]);
                    if (id == -2)
                    {
                        sender.sendMessage("Invalid block name!");
                        return;
                    }
                }
                if (id < -1 || id > 79)
                {
                    sender.sendMessage("Invalid block ID!");
                    return;
                }
                //var tile = new Tile {type = Byte.Parse(split[1])};
                var action = new Action();
                int highX  = Pos1[player].X > Pos2[player].X ? (int)Pos1[player].X : (int)Pos2[player].X;
                int highY  = Pos1[player].Y > Pos2[player].Y ? (int)Pos1[player].Y : (int)Pos2[player].Y;
                int lowX   = Pos1[player].X < Pos2[player].X ? (int)Pos1[player].X : (int)Pos2[player].X;
                int lowY   = Pos1[player].Y < Pos2[player].Y ? (int)Pos1[player].Y : (int)Pos2[player].Y;
                for (int i = lowX; i <= highX; i++)
                {
                    for (int j = lowY; j <= highY; j++)
                    {
                        action.SetBlock(i, j, id);
                    }
                }
                int c = action.Do();
                if (!Actions.ContainsKey(player))
                {
                    Actions.Add(player, new List <Action>());
                }
                if (Actions[player].Count > 0)
                {
                    Actions[player].Insert(0, action);
                }
                else
                {
                    Actions[player].Add(action);
                }
                sender.sendMessage(c + " blocks modified.");
                return;
            }
            if (split[0] == "//disc")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.disc"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (split.Length < 3)
                {
                    sender.sendMessage("USAGE: //disc [radius] [block]");
                    return;
                }
                if (!Pos1.ContainsKey(player) || Pos1[player] == null)
                {
                    sender.sendMessage("You must set position 1 as the circle center!");
                    return;
                }
                int radius;
                if (!Int32.TryParse(split[1], out radius))
                {
                    sender.sendMessage("Invalid radius!");
                    return;
                }
                if (radius < 1)
                {
                    sender.sendMessage("Radius must be higher than 0!");
                    return;
                }
                int id;
                if (!Int32.TryParse(split[2], out id))
                {
                    id = TileNames.FindTileByName(split[2]);
                    if (id == -2)
                    {
                        sender.sendMessage("Invalid block name!");
                        return;
                    }
                }
                if (id < -1 || id > 79)
                {
                    sender.sendMessage("Invalid block ID!");
                    return;
                }
                var action = new Action();
                int px     = Convert.ToInt32(Pos1[player].X);
                int py     = Convert.ToInt32(Pos1[player].Y);
                for (int i = px - radius; i <= px + radius; i++)
                {
                    for (int j = py - radius; j <= py + radius; j++)
                    {
                        if ((px - i) * (px - i) + (py - j) * (py - j) < radius * radius)
                        {
                            action.SetBlock(i, j, id);
                        }
                    }
                }
                int c = action.Do();
                if (!Actions.ContainsKey(player))
                {
                    Actions.Add(player, new List <Action>());
                }
                if (Actions[player].Count > 0)
                {
                    Actions[player].Insert(0, action);
                }
                else
                {
                    Actions[player].Add(action);
                }
                sender.sendMessage(c + " blocks modified.");
                return;
            }
            if (split[0] == "//replace")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.replace"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (split.Length < 3)
                {
                    sender.sendMessage("USAGE: //replace [from] [to]");
                    return;
                }
                if (!SelectionMade(player))
                {
                    sender.sendMessage("You haven't made a selection!");
                    return;
                }
                int from;
                if (!Int32.TryParse(split[1], out from))
                {
                    from = TileNames.FindTileByName(split[1]);
                    if (from == -2)
                    {
                        sender.sendMessage("Invalid block name!");
                        return;
                    }
                }
                if (from < -1 || from > 79)
                {
                    sender.sendMessage("Invalid block ID!");
                    return;
                }
                int to;
                if (!Int32.TryParse(split[2], out to))
                {
                    to = TileNames.FindTileByName(split[2]);
                    if (to == -2)
                    {
                        sender.sendMessage("Invalid block name!");
                        return;
                    }
                }
                if (to < -1 || to > 79)
                {
                    sender.sendMessage("Invalid block ID!");
                    return;
                }
                var action = new Action();
                int highX  = Pos1[player].X > Pos2[player].X ? (int)Pos1[player].X : (int)Pos2[player].X;
                int highY  = Pos1[player].Y > Pos2[player].Y ? (int)Pos1[player].Y : (int)Pos2[player].Y;
                int lowX   = Pos1[player].X < Pos2[player].X ? (int)Pos1[player].X : (int)Pos2[player].X;
                int lowY   = Pos1[player].Y < Pos2[player].Y ? (int)Pos1[player].Y : (int)Pos2[player].Y;
                for (int i = lowX; i <= highX; i++)
                {
                    for (int j = lowY; j <= highY; j++)
                    {
                        if (Main.tile.At(i, j).Type == from)
                        {
                            action.SetBlock(i, j, to);
                        }
                    }
                }
                int c = action.Do();
                if (!Actions.ContainsKey(player))
                {
                    Actions.Add(player, new List <Action>());
                }
                if (Actions[player].Count > 0)
                {
                    Actions[player].Insert(0, action);
                }
                else
                {
                    Actions[player].Add(action);
                }
                sender.sendMessage(c + " blocks modified.");
                return;
            }
            if (split[0] == "//undo")
            {
                Event.Cancelled = true;
                if (!PermissionManager.HasPermission(player, "terraedit.undo"))
                {
                    sender.sendMessage("You don't have enough permissions!");
                    return;
                }
                if (Actions[player].Count == 0)
                {
                    sender.sendMessage("Nothing to undo!");
                    return;
                }
                foreach (KeyValuePair <Vector2, ActionBlock> kvp in Actions[player].First().changedBlocks)
                {
                    int X = Convert.ToInt32(kvp.Key.X);
                    int Y = Convert.ToInt32(kvp.Key.Y);
                    //World world = Program.server.getWorld();
                    if (kvp.Value.StartType == -1)
                    {
                        Main.tile.At(X, Y).SetActive(false);
                        NetMessage.SendTileSquare(-1, X, Y, 1);
                    }
                    else
                    {
                        /*WorldGen.KillTile(X, Y, world, false, false, true);
                         * WorldGen.PlaceTile(X, Y, world, kvp.Value.StartType, false, true);*/
                        Main.tile.At(X, Y).SetActive(true);
                        Main.tile.At(X, Y).SetType((byte)kvp.Value.StartType);
                        NetMessage.SendTileSquare(-1, X, Y, 1);
                    }
                }
                Actions[player].Remove(Actions[player].First());
                sender.sendMessage("Last action undone");
                return;
            }

            return;
        }
Esempio n. 10
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 /// <summary>
 /// この手牌でカンできるか
 /// </summary>
 /// <param name="tile">カンできるか調べる牌</param>
 /// <returns>カンできるか</returns>
 public bool CanKan(TileNames tile)
 {
     return(tiletypes[(int)tile] >= 3);
 }
Esempio n. 11
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 /// <summary>
 /// この手牌でポンできるか
 /// </summary>
 /// <param name="tile">ポンできるか調べる牌</param>
 /// <returns>ポンできるか</returns>
 public bool CanPon(TileNames tile)
 {
     return(tiletypes[(int)tile] >= 2);
 }
Esempio n. 12
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        /// <summary>
        /// 東風戦のメイン
        /// </summary>
        /// <returns>一局終了するとEndPhaseを投げる</returns>
        protected override Phase update()
        {
            // Debug
            string[] ps = { "東", "南", "西", "北" };

            // アクティブなプレイヤー
            DX.DrawString(0, 450, ps[PlayerNum], DX.GetColor(255, 255, 255));

            // ツモ牌表示
            DX.DrawGraph(687, PlayerNum * 80 - ((keytiles.LastKeyPressed()) ? 10 : 0), Mahjong.TileHandle[(int)players[PlayerNum].Hands.LastTile], 1);

            // 各プレイヤー
            for (int i = 0; i < 4; i++)
            {
                // 家を表示
                DX.DrawString(0, i * 82, ps[(int)players[i].Status], DX.GetColor(255, 255, 255));

                // 手牌を表示
                int j = 0;
                foreach (var tile in players[i].Hands.GetAllTiles())
                {
                    DX.DrawGraph(50 + j * 49, i * 80 - ((keytiles.pressed[j] && PlayerNum == i) ? 10 : 0), Mahjong.TileHandle[(int)tile], 1);
                    j++;
                }

                // キー名を表示
                j = 0;
                foreach (string keyname in keytiles.tilekeys_name)
                {
                    DX.DrawString(55 + j * 49, 350, keyname, DX.GetColor(255, 255, 255));
                    j++;
                }

                // 河を表示
                j = 0;
                foreach (var tile in players[i].DiscTiles.GetAllTiles())
                {
                    int x = 350 + j * 20;
                    int y = 400 + i * 32;
                    DX.DrawExtendGraph(x, y, x + 20, y + 32, Mahjong.TileHandle[(int)tile], 1);
                    j++;
                }
            }

            // 山から何枚ツモされたか
            DX.DrawString(0, 500, walltiles.Count.ToString(), DX.GetColor(255, 255, 255));
            // End Debug

            for (int i = 0; i < Mahjong.HandTileCount; i++)
            {
                if (keytiles.IsKeyByUpdate(key, i))
                {
                    TileNames lasttile = players[PlayerNum].GetTileNumberOf(i);
                    // 川に捨てる
                    players[PlayerNum].RemoveTile(lasttile);

                    PlayerNum = (PlayerNum + 1) % 4;

                    // 山からツモる
                    players[PlayerNum].AddTile(walltiles.Drawing());
                }
            }

            return(this);
        }
Esempio n. 13
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 /// <summary>
 /// コンストラクター
 /// </summary>
 /// <param name="tile">基準となる牌</param>
 /// <param name="status">鳴いた種類</param>
 /// <param name="player">誰から鳴いたか</param>
 public TakenTile(TileNames tile, TakenTileStatus status, PlayerStatus player)
 {
     Tile   = tile;
     Status = status;
     Player = player;
 }
Esempio n. 14
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 /// <summary>
 /// 牌を1枚手牌に追加する
 /// </summary>
 /// <param name="tile">手牌に追加する牌</param>
 public void AddTile(TileNames tile)
 {
     Hands.SetTile(tile);
 }
Esempio n. 15
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        /// <summary>
        ///
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public TileNames GetTileNumberOf(int index)
        {
            TileNames tile = Hands.GetTile(index);

            return(tile);
        }