// Update is called once per frame void Update() { //int startx=3, starty=3; if (Input.GetKey(KeyCode.Space) && Time.realtimeSinceStartup > lastRun + 0.25f) { TileMapScript tm = GetComponent <TileMapScript>(); //for(int i = 0; i < 10000; i++) endpos.x = Random.Range(0f, 640f); endpos.y = Random.Range(0f, 640f); startpos.x = Random.Range(0f, 640f); startpos.y = Random.Range(0f, 640f); coords = tm.GetPath(startpos, endpos); //(startx,starty,x,y); Debug.Log("Path: (" + startpos.ToString() + ") to (" + endpos.ToString() + "), isnull: " + (coords == null).ToString()); //Debug.Log("Coords got to (" + x.ToString() + ", " + y.ToString() + "), isnull: " + (coords == null).ToString()); lastRun = Time.realtimeSinceStartup; if (null == coords) { lastRun -= 0.1f; } x += 1; if (x > 9) { x = 0; y++; y %= 10; } } Debug.DrawLine(startpos, endpos, Color.yellow); if (!(null == coords)) { Vector3 start = new Vector3(), end = new Vector3(); //end.x = startx * 64 + 32; //end.y = starty * 64 + 32; end = startpos; Color c = Color.red; for (int i = 0; i <= coords.GetUpperBound(0); i++) { start.x = coords[i].x; // * 64 + 32; start.y = coords[i].y; // * 64 + 32; Debug.DrawLine(start, end, c); end = start; if (Color.red == c) { c = Color.blue; } else if (Color.blue == c) { c = Color.green; } else { c = Color.red; } } } }