// Use this for initialization void Start() { tgs = new TileGraphSerilizable(); CreateRooms(); SpreadRooms(); ShiftRoomsToPositiveQuadrant(); // asign indexs for (int i = 0; i < rooms.Count; i++) { rooms[i].index = i; } CreateRoomGraph(); CreateTileGraph(); BuildWallsGfx(); }
// Use this for initialization void Start () { tgs = new TileGraphSerilizable (); CreateRooms (); SpreadRooms(); ShiftRoomsToPositiveQuadrant (); // asign indexs for (int i = 0; i < rooms.Count; i ++) { rooms[i].index = i; } CreateRoomGraph(); CreateTileGraph (); BuildWallsGfx (); }