Esempio n. 1
0
    private void OnTriggerExit2D(Collider2D collision)
    {
        ObjectGO objgo = collision.gameObject.GetComponent <ObjectGO>();

        if ((objgo != null) && (objgo.objectCur.visitState != 2))
        {
            objgo.SetVisited(2);
        }
        else
        {
            TileGO tilego = collision.gameObject.GetComponent <TileGO>();
            if ((tilego != null) && (tilego.tileCur.visitState != 2))
            {
                tilego.SetVisited(2);
            }
        }
    }
Esempio n. 2
0
    /* private void FixedUpdate()
     * {
     *    //RaycastHit hit;
     *    if (Physics.Raycast(transform.position, Vector3.up, 10))
     *    {
     *        // executes if hits a collider
     *    }
     *    else
     *    {
     *        // executes if it doesnt hit any collider
     *    }
     * }*/

    private void OnTriggerEnter2D(Collider2D collision)
    {
        ObjectGO objgo = collision.gameObject.GetComponent <ObjectGO>();

        if ((objgo != null) && (objgo.objectCur.visitState != 1))
        {
            if (objgo.tag == "Loader")
            {
                //LoadChunk Load = GameObject.Find("Load_Chunk").GetComponent<LoadChunk>();
                GM.LoadManager.LoadChunkedMap(objgo.objectCur.modifiers["chunkfile"]);
                // GM.LoadManager.LoadChunkedTiles(GM.LoadManager.chunk2, 10, 0, 10, 10, 0, GM.map.sizey);
                // GM.map.maxsizex += 0;
                //GM.map.maxsizey += 12;

                /*if (objgo.objectCur.modifiers["loadChunk"] != "0")
                 * {
                 *  //GM.map.sizey += Load.chunk2.sizey;
                 *  //GM.map.sizex += Load.chunk2.sizex;
                 *  GM.map.tilesizey += Load.chunk2.tilesizey;
                 *  GM.map.tilesizex += Load.chunk2.tilesizex;
                 * }*/
                Destroy(collision.gameObject);
            }
            else
            {
                objgo.SetVisited(1);
            }
        }
        else
        {
            TileGO tilego = collision.gameObject.GetComponent <TileGO>();
            if ((tilego != null) && (tilego.tileCur.visitState != 1))
            {
                tilego.SetVisited(1);
            }
        }
    }