public void SetTileFixtureAtLayer(TileFixture fixture, TileFixtureLayers layer) { switch (layer) { case TileFixtureLayers.Disposal: tileFixtureDefinition.disposal = (DisposalFixture)fixture; break; case TileFixtureLayers.Pipe1: tileFixtureDefinition.pipe1 = (PipeFixture)fixture; break; case TileFixtureLayers.Pipe2: tileFixtureDefinition.pipe2 = (PipeFixture)fixture; break; case TileFixtureLayers.Pipe3: tileFixtureDefinition.pipe3 = (PipeFixture)fixture; break; case TileFixtureLayers.Wire: tileFixtureDefinition.wire = (WireFixture)fixture; break; } }
public TileFixture GetTileFixtureAtLayer(TileFixtureLayers layer) { switch (layer) { case TileFixtureLayers.Disposal: return(tileFixtureDefinition.disposal); case TileFixtureLayers.Pipe1: return(tileFixtureDefinition.pipe1); case TileFixtureLayers.Pipe2: return(tileFixtureDefinition.pipe2); case TileFixtureLayers.Pipe3: return(tileFixtureDefinition.pipe3); case TileFixtureLayers.Wire: return(tileFixtureDefinition.wire); } return(null); }