Esempio n. 1
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 /// <summary>
 /// Destroy the feature for the given tile and layer
 /// </summary>
 void destroyFeature(Tile tile, TileFeature.Layer featureLayerToRemove)
 {
     if (inUseControllers.TryGetValue(tile.parentChunkKey, out GridController chunkController))
     {
         chunkController.removeFeature(tile, featureLayerToRemove);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Remove a feature from a tile by the layer
 /// </summary>
 public void removeFeature(Tile tile, TileFeature.Layer featureLayerToRemove)
 {
     if (visibleFeatures.TryGetValue(tile.axialKey, out Dictionary <TileFeature.Layer, GameObject> features))
     {
         if (features.TryGetValue(featureLayerToRemove, out GameObject oldFeatureModel))
         {
             features.Remove(featureLayerToRemove);
             Destroy(oldFeatureModel);
         }
     }
 }
Esempio n. 3
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 /// <summary>
 /// Make a new event
 /// </summary>
 /// <param name="tile"></param>
 /// <param name="feature"></param>
 public TileFeatureDestroyed(Tile tile, TileFeature.Layer removedLayer)
 {
     updatedTile       = tile;
     this.removedLayer = removedLayer;
 }
Esempio n. 4
0
 /// <summary>
 /// Remove the feature on the given layer for the given tile.
 /// </summary>
 /// <param name="selectedTile"></param>
 /// <param name="layer"></param>
 public abstract void remove(Tile tile, TileFeature.Layer layer);
 /// <summary>
 /// Remove the feature for the selected tile layer
 /// </summary>
 public override void remove(Tile tile, TileFeature.Layer layer)
 {
     this[getChunkKeyFor(tile)]?.remove(tile, layer);
 }