Esempio n. 1
0
        public override void KillMultiTile(int i, int j, int frameX, int frameY)
        {
            TileEntities.EnergyExtractor extractor = Utility.GetTileEntity <TileEntities.EnergyExtractor>(i, j);
            PanelUI.Instance.CloseUI(extractor);

            Item.NewItem(i * 16, j * 16, 48, 48, ModContent.ItemType <Items.EnergyExtractor>());
            extractor.Kill(i, j);
        }
Esempio n. 2
0
        public override bool NewRightClick(int i, int j)
        {
            TileEntities.EnergyExtractor extractor = Utility.GetTileEntity <TileEntities.EnergyExtractor>(i, j);
            if (extractor == null)
            {
                return(false);
            }

            PanelUI.Instance.HandleUI(extractor);

            return(true);
        }
Esempio n. 3
0
        public override void SpecialDraw(int i, int j, SpriteBatch spriteBatch)
        {
            TileEntities.EnergyExtractor extractor = Utility.GetTileEntity <TileEntities.EnergyExtractor>(i, j);
            if (extractor == null)
            {
                return;
            }

            Tile tile = Main.tile[i, j];

            if (!tile.IsTopLeft())
            {
                return;
            }

            Vector2 position = new Point16(i, j).ToScreenCoordinates() + new Vector2(24, 24);

            float progress = (extractor.EnergyHandler.Energy / (float)extractor.EnergyHandler.Capacity).Remap(0f, 1f, 0.05f, 0.15f);

            spriteBatch.Draw(Gelum.OrbTexture, position, null, color, -(float)Hooking.time.TotalGameTime.TotalSeconds, Gelum.OrbTexture.Size() * 0.5f, progress, SpriteEffects.None, 0f);
        }