Esempio n. 1
0
        /// <summary>
        /// Initializes the board.
        /// </summary>
        private void InitializeBoard()
        {
            gameBoardTable.SuspendLayout();
            gameBoardTable.Controls.Clear();
            gameBoardTable.RowCount    = Game.NumberOfRows;
            gameBoardTable.ColumnCount = Game.NumberOfColumns;
            foreach (RowStyle rowStyle in gameBoardTable.RowStyles)
            {
                rowStyle.SizeType = SizeType.AutoSize;
            }
            foreach (ColumnStyle colStyle in gameBoardTable.ColumnStyles)
            {
                colStyle.SizeType = SizeType.AutoSize;
            }

            for (int playerIndex = 0; playerIndex < Game.PlayerStates.Count; playerIndex++)
            {
                var playerState = Game.PlayerStates[playerIndex];
                playerState.GameBoardTiles.ForEach(gameBoardTile =>
                {
                    var tileDisplay = new TileDisplay(gameBoardTile, playerState.PlayerName);
                    gameBoardTable.Controls.Add(tileDisplay, gameBoardTile.Column, gameBoardTile.Row + Game.NumberOfRows * playerIndex);
                    tileDisplay.Draw();
                    tileDisplay.Click += TileDisplay_Click;
                });
            }
            gameBoardTable.ResumeLayout();
        }