Esempio n. 1
0
 void OnCollisionEnter(Collision coll)
 {
     if (coll.gameObject.tag == "Tile" && myTile == null && coll.gameObject.transform.position.x == this.transform.position.x && coll.gameObject.transform.position.z == this.transform.position.z)
     {
         haveILanded  = true;
         myTile       = coll.gameObject;
         scriptToEdit = myTile.GetComponent <TileClicker> ();
         //If i land on a tile, mark this tile as my tile so i can make it clickable again later.
     }
 }
Esempio n. 2
0
 void OnCollisionEnter(Collision coll)
 {
     if (coll.gameObject.tag == "Tile"&&myTile==null&&coll.gameObject.transform.position.x==this.transform.position.x&&coll.gameObject.transform.position.z==this.transform.position.z)
     {
         haveILanded = true;
         myTile = coll.gameObject;
         scriptToEdit = myTile.GetComponent<TileClicker> ();
         //If i land on a tile, mark this tile as my tile so i can make it clickable again later.
     }
 }