public List <MapObject> GetCollisionList(int tileX, int tileY) { if (tileX < 0 || _width <= tileX) { return(null); } if (tileY < 0 || _height <= tileY) { return(null); } TileCell tileCell = GetTileCell(tileX, tileY); return(tileCell.GetCollsionList()); }
void AttackAction() { TileCell targetCell = _character.GetTargetTileCell(); if (null == targetCell) { return; } if (_rangeViewer.CheckRange(targetCell)) { List <MapObject> collisonList = targetCell.GetCollsionList(); for (int i = 0; i < collisonList.Count; i++) { MapObject mapObject = collisonList[i]; if (eMapObjectType.MONSTER == mapObject.GetObjectType()) { _character.SetTarget(mapObject); _nextState = eStateType.ATTACK; return; } } } }