public override void ShipAction(TileBehavior tile) { TileBehavior[,] tiles = tile.ParentGrid.Tiles2D; Vector2Int centerTileId = tile.TileID; int singleOffset = 1; //Center of the attack tile.AttackTile(); Vector2Int[] ids = { //TOP new Vector2Int(centerTileId.x, centerTileId.y + singleOffset), //BOT new Vector2Int(centerTileId.x, centerTileId.y - singleOffset), //LEFT new Vector2Int(centerTileId.x + singleOffset, centerTileId.y), //RIGHT new Vector2Int(centerTileId.x - singleOffset, centerTileId.y) }; //Attacks surrounding tiles foreach (var tileId in ids) { if (tileId.x >= 0 && tileId.x < tiles.GetLength(0) && tileId.y >= 0 && tileId.y < tiles.GetLength(1)) { tiles[tileId.x, tileId.y].AttackTile(); } } }
public override void ShipAction(TileBehavior tile) { //print("Destroyer"); tile.AttackTile(); }