Esempio n. 1
0
        void ProcessCommand(TileBaseCmd command)
        {
            switch (command)
            {
            case TileCMD_GetServername cmd:
                cmd.Servername = Settings.Servername;
                client.SendMessage(cmd.SID, serializer.Serialize(cmd));
                break;

            case TileCMD_GetMapInfo cmd:
                cmd.MapInfo = Settings.MapInfo;
                client.SendMessage(cmd.SID, serializer.Serialize(cmd));
                break;

            case TileCMD_UpdatePlayerInfo cmd:
                lock (tileClients)
                {
                    PlayerInfo pi = tileClients.FirstOrDefault(p => p.ID == cmd.SID);
                    if (pi == null)
                    {
                        tileClients.Add(pi = new PlayerInfo()
                        {
                            ID = cmd.SID
                        });
                    }
                    pi.Populate(cmd.Playerinfo);
                }
                break;
            }
        }
Esempio n. 2
0
        void ProcessCommand(TileBaseCmd command)
        {
            switch (command)
            {
            case TileCMD_GetServername cmd:

                lock (Servers)
                {
                    TileServer server = Servers.FirstOrDefault(a => a.ID == cmd.SID);
                    if (server != null)
                    {
                        if (server.Name != cmd.Servername)
                        {
                            server.Name = cmd.Servername;
                            OnServerFound?.Invoke(this, server);
                        }
                    }
                }
                break;

            case TileCMD_GetMapInfo cmd:
                OnMapInfoRecieved?.Invoke(this, cmd.MapInfo);
                break;

            case TileCMD_UpdatePlayerInfo cmd:
                lock (Players)
                {
                    PlayerInfo pi = Players.FirstOrDefault(p => p.ID == cmd.Playerinfo.ID);
                    if (pi == null)
                    {
                        Players.Add(pi = new PlayerInfo()
                        {
                            ID = cmd.Playerinfo.ID
                        });
                    }
                    pi.Populate(cmd.Playerinfo);
                }
                break;
            }
        }
Esempio n. 3
0
        void Work()
        {
            State nextState = State.Initial;
            State actState  = State.Initial;
            State prevState = State.Initial;

            while (true)
            {
                Events events = (Events)notify.WaitOne();

                switch (actState)
                {
                case State.Initial:
                    if (socket.IsConnected)
                    {
                        nextState = State.ConnectedNoLease;
                    }
                    else if (socket.IsConnecting)
                    {
                    }
                    else
                    {
                        socket.ConnectAsync(Settings.ConnectionServer);
                    }
                    break;

                case State.ConnectedNoLease:

                    if (events.HasFlag(Events.Disconnected))
                    {
                        nextState = State.Disconnected;
                    }
                    else if (client.HasLease)
                    {
                        nextState = State.ConnectedWithLease;
                    }

                    break;

                case State.ConnectedWithLease:
                    if (events.HasFlag(Events.Disconnected))
                    {
                        nextState = State.Disconnected;
                    }
                    else if (!client.HasLease)
                    {
                        nextState = State.ConnectedNoLease;
                    }
                    else
                    {
                        //We are connected and have a lease.
                        //Find all servers and wait for the user to connect to one.

                        client.RequestSoftwareID(SoftwareID.TileMapServer);

                        lock (Servers)
                        {
                            foreach (TileServer serv in Servers.Where(a => a.Name == null))
                            {
                                client.SendMessage(serv.ID, serializer.Serialize(new TileCMD_GetServername()));
                            }
                        }

                        if (commands.Any())
                        {
                            TileBaseCmd cmd = commands.Dequeue();
                            ProcessCommand(cmd);
                            if (commands.Any())
                            {
                                notify.SetBits((UInt32)Events.CommandRecieved);
                            }
                        }

                        if (SelectedServer != null)
                        {
                            nextState = State.ConnectedToServer;
                        }
                    }
                    break;


                case State.ConnectedToServer:
                    if (events.HasFlag(Events.Disconnected))
                    {
                        nextState = State.Disconnected;
                    }
                    else if (!client.HasLease)
                    {
                        nextState = State.ConnectedNoLease;
                    }
                    else
                    {
                        if (events.HasFlag(Events.StateChanged))
                        {
                            //Request the map from the server
                            client.SendMessage(SelectedServer.ID, serializer.Serialize(new TileCMD_GetMapInfo()));
                        }

                        if (events.HasFlag(Events.UpdatePlayerInfo))
                        {
                            playerinfo.ID = client.ID;
                            client.SendMessage(SelectedServer.ID, serializer.Serialize(new TileCMD_UpdatePlayerInfo()
                            {
                                Playerinfo = playerinfo
                            }));
                        }

                        if (commands.Any())
                        {
                            TileBaseCmd cmd = commands.Dequeue();
                            ProcessCommand(cmd);
                            if (commands.Any())
                            {
                                notify.SetBits((UInt32)Events.CommandRecieved);
                            }
                        }
                    }
                    break;
                }


                if (actState != nextState)
                {
                    notify.SetBits((UInt32)Events.StateChanged);
                    prevState = actState;
                    actState  = nextState;
                    Console.WriteLine($"{this.GetType().Name}: State change '{prevState}' => {actState}");
                }
            }
        }