Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        ScriptableUnitTiers _target         = target as ScriptableUnitTiers;
        List <IUnlockable>  all_unlockables = new List <IUnlockable>();


        List <Unlockable <SquadSizeConfig> > squadsizes = UnlockableFactory.MakeUnlockables(_target.SquadSizes, null, SquadSizeConfig.GetRequirement, SquadSizeConfig.GetID);
        List <Unlockable <UnitTier> >        units      = UnlockableFactory.MakeUnlockables(TieredUnit.AllTiers(_target.TieredUnitsSelectible), null, UnitTier.GetRequirement, UnitTier.GetID);

        all_unlockables.AddRange(units.Select(tier => tier as IUnlockable).ToList());
        all_unlockables.AddRange(squadsizes.Select(size => size as IUnlockable).ToList());

        all_unlockables = all_unlockables.OrderBy(unlockable => unlockable.GetLevelRequirement()).ToList();

        all_unlockables.ForEach(unlockable => EditorGUILayout.LabelField(unlockable.GetLevelRequirement() + " - " + unlockable.GetID()));
    }