private void UpdateUi() { var currentLastPacket = OpcodeFinder.Instance.PacketCount; TickUpdated?.Invoke(new Tuple <List <ParsedMessage>, Dictionary <OpcodeId, OpcodeEnum>, int> (UiUpdateData, UiUpdateKnownOpcode, TeraSniffer.Instance.Packets.Count)); UiUpdateData = new List <ParsedMessage>(); UiUpdateKnownOpcode = new Dictionary <OpcodeId, OpcodeEnum>(); }
private void UpdateTickData(int tickId, int tickType, double value) { if (tickId != tickerId) { return; } tickData.Update(tickType, value); TickUpdated?.Invoke(tickType, value); }
private void Tick(object sender, EventArgs e) { int now = Environment.TickCount; int elapsed = now - LastSystemTick; LastSystemTick = now; elapsedTick += NoteView.UnitBeatTick * (double)BPMElement.Value.BPM * elapsed / 60 / 1000; CurrentTick = (int)(InitialTick + elapsedTick); if (CurrentTick >= StartTick) { TickUpdated?.Invoke(this, new TickUpdatedEventArgs(Math.Max(CurrentTick, 0))); } while (BPMElement.Next != null && BPMElement.Next.Value.Tick <= CurrentTick) { BPMElement = BPMElement.Next; } if (NoteView.CurrentTick >= EndTick + NoteView.UnitBeatTick) { Stop(); } int latencyTick = GetLatencyTick(ClapSource.Latency, (double)BPMElement.Value.BPM); if (TickElement == null || TickElement.Value - latencyTick > CurrentTick) { return; } while (TickElement != null && TickElement.Value - latencyTick <= CurrentTick) { TickElement = TickElement.Next; } SoundManager.Play(ClapSource.FilePath); }
private void Tick(object sender, EventArgs e) { int now = Environment.TickCount; int elapsed = now - LastSystemTick; LastSystemTick = now; elapsedTick += PreviewContext.TicksPerBeat * BpmElement.Value.Bpm * elapsed * PreviewContext.Speed / 60 / 1000; CurrentTick = (int)(InitialTick + elapsedTick); if (CurrentTick >= StartTick) { TickUpdated?.Invoke(this, new TickUpdatedEventArgs(Math.Max(CurrentTick, 0))); } while (BpmElement.Next != null && BpmElement.Next.Value.Tick <= CurrentTick) { BpmElement = BpmElement.Next; } if (CurrentTick >= EndTick + PreviewContext.TicksPerBeat) { Stop(); } int latencyTick = GetLatencyTick(PreviewContext.ClapSource.Latency, BpmElement.Value.Bpm); if (TickElement == null || TickElement.Value - latencyTick > CurrentTick) { return; } while (TickElement != null && TickElement.Value - latencyTick <= CurrentTick) { TickElement = TickElement.Next; } SoundManager.Play(PreviewContext.ClapSource.FilePath, 0, PreviewContext.ClapSource.Volume, PreviewContext.Speed); }