void Coordinator_Tick()
        {
            if (!mTransitioning)
            {
                return;
            }

#if DEBUG
            mStatistics.Begin();
#endif
            double time = DateTime.UtcNow.Subtract(mTransitionStart).TotalMilliseconds;
            if (time > mLengthMS)
            {
                mTransitioning = false;
                //Manager.Opacity = mFadeIn ? 1.0 : 0.0;
                Manager.Opacity = 1.0;
                if (Finished != null)
                {
                    Finished(this);
                }
            }
            else
            {
                double done = time / mLengthMS;
                Manager.Opacity = mFadeIn ? done : 1.0 - done;
            }
#if DEBUG
            mStatistics.End();
#endif
        }
Esempio n. 2
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        /// <summary>
        /// Update the position of the camera.
        /// </summary>
        /// <param name="position">The new position for the camera.</param>
        /// <param name="postionDelta">The delta to be applied to the position for interpolation.</param>
        /// <param name="orientation">The look at vector for the camera orientation.</param>
        /// <param name="orientationDelta">The delta to be applied to the look at vector for interpolation.</param>
        /// <param name="mode">How the camera is to be updated. Can override the current global ControlMode setting.</param>
        public void Update(Vector3 position, Vector3 postionDelta, Rotation orientation, Rotation orientationDelta, ControlMode mode)
        {
            if (mEnableUpdates)
            {
#if DEBUG
                mUpdateStats.Begin();
#endif
                mPositionDelta = postionDelta;
                mOrientationDelta.Update(mRotationLock, orientationDelta);
                if (mode == Chimera.ControlMode.Absolute)
                {
                    int   x      = (int)position.X;
                    int   y      = (int)position.Y;
                    float height =
                        x >= 0 && x < mHeightmap.GetLength(0) &&
                        y >= 0 && y < mHeightmap.GetLength(1) ?
                        mHeightmap[x, y] :
                        mDefaultHeight;
                    height += .5f;
                    if (position.Z < height)
                    {
                        position.Z     = height;
                        postionDelta.Z = 0f;
                    }
                    mPosition = position;
                    mOrientation.Update(mRotationLock, orientation);
                    if (CameraUpdated != null && mAlive)
                    {
                        CameraUpdateEventArgs args = new CameraUpdateEventArgs(position, postionDelta, orientation, orientationDelta);
#if DEBUG
                        mCameraStats.Begin();
#endif
                        CameraUpdated(this, args);
#if DEBUG
                        mCameraStats.End();
#endif
                        //Console.WriteLine("TickFrequency - time since update: " + (mTickLength -  DateTime.Now.Subtract(mLastUpdate).TotalMilliseconds));
                        mLastUpdate = DateTime.UtcNow;
                    }
                }
                else if (DeltaUpdated != null && mAlive)
                {
                    DeltaUpdateEventArgs args = new DeltaUpdateEventArgs(postionDelta, orientationDelta);
#if DEBUG
                    mDeltaStats.Begin();
#endif
                    DeltaUpdated(this, args);
#if DEBUG
                    mDeltaStats.End();
#endif
                }
#if DEBUG
                mUpdateStats.End();
#endif
            }
        }
Esempio n. 3
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        void mCore_Tick()
        {
#if DEBUG
            mStatistics.Begin();
#endif
            TriggerChange(this);
#if DEBUG
            mStatistics.End();
#endif
        }
Esempio n. 4
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        private void StateActivated(State state)
        {
            if (mCurrentStats != null)
            {
                mCurrentStats.End();
            }

            mCurrentStats = mStatistics[state.Name];
            mCurrentStats.Begin();
        }
Esempio n. 5
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        private void FlythroughThread()
        {
            mFinished = false;
            mPlaying  = true;
#if DEBUG
            mStats.Begin();
#endif
            while (mPlaying && mEvents.Length > 0)
            {
                IncrementTime();
                mPrev    = mCurrent;
                mCurrent = mEvents.CurrentEvent.Value;
#if DEBUG
                mStats.End();
#endif

                //double wait = (mCore.TickLength * (1.0 / mSpeed)) - DateTime.Now.Subtract(mLastTick).TotalMilliseconds;
                //double wait = mCore.TickLength - DateTime.Now.Subtract(mLastTick).TotalMilliseconds;
                //Merge conflict - wait UTC or now? wait <= or < 0?
                //if (wait < 0)
                double wait = mCore.TickLength - DateTime.UtcNow.Subtract(mLastTick).TotalMilliseconds;
                if (wait <= 0)
                {
                    Logger.Debug("Flythrough Tick overran by " + (wait * -1) + "ms.");
                }
                else
                {
                    System.Threading.Thread.Sleep((int)wait);
                }
#if DEBUG
                mStats.Begin();
#endif
                mLastTick = DateTime.UtcNow;
                mCore.Update(mCurrent.Position, mCurrent.Position - mPrev.Position, mCurrent.Orientation, mCurrent.Orientation - mPrev.Orientation);
            }
            lock (mFinishLock) {
                mFinished = true;
                Monitor.PulseAll(mFinishLock);
            }
        }
Esempio n. 6
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        static void source_Tick()
        {
#if DEBUG
            sStatistics.Begin();
#endif
            if (sController != null && sController.IsConnected)
            {
                sGamepad = sController.GetState().Gamepad;
            }
#if DEBUG
            sStatistics.End();
#endif
        }
Esempio n. 7
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        private void mCoordinator_Tick()
        {
#if DEBUG
            sStatistics.Begin();
#endif
            if (mSubtitleTimes.Count > 0 && DateTime.UtcNow.Subtract(mStarted).TotalSeconds > mSubtitleTimes.Peek())
            {
                mSubtitlesText.TextString = mSubtitles[mSubtitleTimes.Dequeue()];
                mLastSubtitle             = DateTime.UtcNow;
            }
            else if (DateTime.UtcNow.Subtract(mLastSubtitle).TotalSeconds > mSubtitleTimeoutS && mSubtitlesText.TextString.Length > 0)
            {
                mSubtitlesText.TextString = "";
            }
#if DEBUG
            sStatistics.End();
#endif
        }
Esempio n. 8
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        private void TickMethod()
        {
            mAlive = true;
            while (mAlive)
            {
                DateTime tickStart = DateTime.UtcNow;
#if DEBUG
                mTickStats.Begin();
#endif
                var tick = Tick;
#if DEBUG
                if (tick != null)
                {
                    Delegate[] tickHandlers = tick.GetInvocationList();
                    foreach (Delegate currentHandler in tickHandlers)
                    {
                        Action tickAction = (Action)currentHandler;
                        var    watch      = Stopwatch.StartNew();
                        tickAction();
                        watch.Stop();
                        if (watch.ElapsedMilliseconds > 0)
                        {
                            Logger.InfoFormat("{0}.{2} {1}", currentHandler.Method.DeclaringType.FullName, watch.ElapsedMilliseconds, currentHandler.Method.Name);
                        }
                    }
                }
#else
                if (tick != null)
                {
                    tick();
                }
#endif

#if DEBUG
                mTickStats.End();
#endif
                int time = (int)(mTickLength - DateTime.UtcNow.Subtract(tickStart).TotalMilliseconds);
                if (mAlive && time > 0)
                {
                    Thread.Sleep(time);
                }
            }
            Logger.Info("Tick Thread shut down.");
        }
Esempio n. 9
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        void mCoordinator_Tick()
        {
#if DEBUG
            mStatistics.Begin();
#endif
            if (Condition)
            {
                if (!mCondition)
                {
                    mCondition = true;
                    if (mWaitMS <= 0.0)
                    {
                        if (mTriggered != null)
                        {
                            mTriggered(this);
                        }
                    }
                    else
                    {
                        mStart = DateTime.UtcNow;
                    }
                }
                else if (!mHasTriggered && mWaitMS > 0.0 && DateTime.UtcNow.Subtract(mStart).TotalMilliseconds > mWaitMS)
                {
                    mHasTriggered = true;
                    mHasTriggered = true;
                    if (mTriggered != null)
                    {
                        mTriggered(this);
                    }
                    mTriggered(this);
                }
            }
            else if (mCondition)
            {
                mCondition    = false;
                mHasTriggered = false;
            }
#if DEBUG
            mStatistics.End();
#endif
        }
Esempio n. 10
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        private void mCoordinator_Tick()
        {
#if DEBUG
            mStatistics.Begin();
#endif
            if (mDeltas != Vector3.Zero || mOrientation.Pitch != 0.0 || mOrientation.Yaw != 0.0)
            {
                mActive = true;
                TriggerChange(this);
            }
            else if (mActive)
            {
                mActive = false;
                TriggerChange(this);
            }
            if (MouseDown)
            {
                mOrientation = Rotation.Zero;
            }
#if DEBUG
            mStatistics.End();
#endif
        }
Esempio n. 11
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        private void UpdateThread()
        {
            Thread.Sleep(500);
            while (mCont)
            {
#if DEBUG
                mStatistics.Begin();
#endif
                DateTime mStart = DateTime.UtcNow;
                foreach (var controller in mControllers)
                {
                    controller.UpdateCamera();
                }
                double t = DateTime.UtcNow.Subtract(mStart).TotalMilliseconds - mCore.TickLength;
#if DEBUG
                mStatistics.End();
#endif
                if (mCont && t > 0.0)
                {
                    Thread.Sleep((int)t);
                }
            }
            Logger.Info("Proxy Controller thread shut down.");
        }
Esempio n. 12
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        void mCore_Tick()
        {
            if (!mEnabled)
            {
                return;
            }

#if DEBUG
            mStatistics.Begin();
#endif
            if (MouseMoved != null)
            {
                MouseMoved(Cursor.Position.X, Cursor.Position.Y);
            }

            foreach (var manager in mOverlayPlugin.OverlayManagers)
            {
                Rectangle bounds = manager.Frame.Monitor.Bounds;
                if (bounds.Contains(Cursor.Position))
                {
                    if (mLastMouse.X != Cursor.Position.X || mLastMouse.Y != Cursor.Position.Y)
                    {
                        Update(manager, bounds, Cursor.Position.X - bounds.Left, Cursor.Position.Y - bounds.Top);
                        mLastMouse  = Cursor.Position;
                        mLastCursor = manager.CursorPosition;
                    }
#if DEBUG
                    mStatistics.End();
#endif
                    return;
                }
#if DEBUG
                mStatistics.End();
#endif
            }
        }