Esempio n. 1
0
    public void aiTurn()
    {
        possibleMoves.Clear();
        for (int y = 0; y < 3; y++)
        {
            for (int x = 0; x < 3; x++)
            {
                if (logicManager.virtualGrid[x, y] == 0)
                {
                    calculatePossibleMove(x, y);
                }
            }
        }

        possibleMoves.Sort((PossibleMove move1, PossibleMove move2) => move1.value.CompareTo(move2.value));

        logicManager.click(possibleMoves[possibleMoves.Count - 1].location);
        print("AI has chosen " + possibleMoves [possibleMoves.Count - 1].location.x + ", " + possibleMoves [possibleMoves.Count - 1].location.y + " Value: " + possibleMoves [possibleMoves.Count - 1].value);
    }
Esempio n. 2
0
 void OnMouseDown()
 {
     gameLogicManager.click(gridIndex);
     myRenderer.color = baseColor;
 }