// Start is called before the first frame update void Start() { t = gameObject.transform; rb = gameObject.GetComponent <Rigidbody>(); weapon = GetComponent <Weapon>(); thrustVector = t.position; thrusterVisuals = gameObject.GetComponent <ThrusterVisuals>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); thrusterVisuals = GetComponent <ThrusterVisuals>(); }