Esempio n. 1
0
 private void LoadBuildDefinitions(TreeNode node)
 {
     if (node.Tag is TeamCityProject && node.Nodes.Count == 1 && node.Nodes[0].Text == PLACEHODER_TEXT)
     {
         _service.GetBuildDefinitions((TeamCityProject)node.Tag, _userName.Text, _password.Text, buildDefinitions =>
         {
             ClearProjectNodes(node.Nodes);
             var activeBuildDefinitionSettings = _ciEntryPointSetting.BuildDefinitionSettings.Where(bd => bd.Active);
             foreach (TeamCityBuildDefinition buildDefinition in buildDefinitions)
             {
                 TeamCityBuildDefinition definition     = buildDefinition;
                 ThreeStateTreeNode buildDefinitionNode = new ThreeStateTreeNode(buildDefinition.Name)
                 {
                     Tag = buildDefinition
                 };
                 var buildDefSettings = activeBuildDefinitionSettings.FirstOrDefault(bd => bd.Id == definition.Id);
                 if (buildDefSettings != null)
                 {
                     buildDefinitionNode.State = buildDefSettings.Active ? CheckBoxState.Checked : CheckBoxState.Unchecked;
                 }
                 node.Nodes.Add(buildDefinitionNode);
                 buildDefinitionNode.UpdateStateOfRelatedNodes();
             }
         });
     }
 }
        private bool AddBuildDefinition(TeamCityBuildDefinition buildDefinition, ThreeStateTreeNode parentProjectNode, IEnumerable <BuildDefinitionSetting> activeBuildDefinitionSettings)
        {
            ThreeStateTreeNode buildDefinitionNode = new ThreeStateTreeNode(buildDefinition.Name)
            {
                Tag = buildDefinition
            };
            var buildDefSettings = activeBuildDefinitionSettings.FirstOrDefault(bd => bd.Id == buildDefinition.Id);

            if (buildDefSettings != null)
            {
                buildDefinitionNode.State = buildDefSettings.Active ? CheckBoxState.Checked : CheckBoxState.Unchecked;
            }
            parentProjectNode.Nodes.Add(buildDefinitionNode);
            buildDefinitionNode.UpdateStateOfRelatedNodes();
            return(buildDefinitionNode.Checked);
        }