Esempio n. 1
0
        public CoreGameScreen()
        {
            ucp   = new UIUCP();
            ucp.Y = ScreenHeight - 210;
            this.Add(ucp);

            gizmo   = new UIGizmo();
            gizmo.X = ScreenWidth - 500;
            gizmo.Y = ScreenHeight - 300;
            this.Add(gizmo);


            ///** City Scene **/
            var scene = new ThreeDScene();

            //scene.Camera.Position = new Vector3(0, -14.1759f, 10f);
            scene.Camera.Position = new Vector3(0, 0, 17.0f);
            scene.Camera.Target   = Vector3.Zero;
            scene.Camera.Up       = Vector3.Up;


            ////, new Vector3(0, 0, 0), Vector3.Up
            var city = new CitySceneElement();

            city.Initialize();


            //city.RotationX = (float)MathUtils.DegreeToRadian(347);
            //city.Scale = new Vector3(1.24f);

            scene.Camera.Target = new Vector3(
                ((city.City.Width * city.Geom.CellWidth) / 2),
                -((city.City.Height * city.Geom.CellHeight) / 2),
                0.0f);

            scene.Camera.Position =

                Vector3.Transform(
                    new Vector3(
                        scene.Camera.Target.X,
                        scene.Camera.Target.Y,
                        city.City.Width / GameFacade.GraphicsDevice.Viewport.Width),
                    Microsoft.Xna.Framework.Matrix.CreateRotationY((float)MathUtils.DegreeToRadian(-200)));



            scene.Add(city);

            GameFacade.Scenes.AddScene(scene);
        }
Esempio n. 2
0
        public UISim()
        {
            SimRender    = new SimRenderer();
            SimRender.ID = "SimRender";

            SimScene        = new ThreeDScene();
            SimScene.ID     = "SimScene";
            SimScene.Camera = new Camera(Vector3.Backward * ViewScale, Vector3.Zero, Vector3.Right);
            SimScene.Add(SimRender);
            //GameFacade.Scenes.AddScene(SimScene);


            /** Default settings **/
            SimRender.Scale     = new Vector3(0.6f);
            SimRender.RotationY = (float)MathUtils.DegreeToRadian(25);
            SimRender.RotationX = (float)MathUtils.DegreeToRadian(RotationStartAngle);
            //
            //var scene = new TSOClient.ThreeD.ThreeDScene();
            //scene.Add(a);
            GameFacade.Scenes.AddExternalScene(SimScene);
        }