private void Awake() { USpeakerList.Add(this); if (base.audio == null) { base.gameObject.AddComponent <AudioSource>(); } base.audio.clip = AudioClip.Create("vc", this.audioFrequency * 10, 1, this.audioFrequency, this._3DMode == ThreeDMode.Full3D, false); base.audio.loop = true; this.receivedData = new float[this.audioFrequency * 10]; this.codecMgr = USpeakCodecManager.Instance; this.lastBandMode = this.BandwidthMode; this.lastCodec = this.Codec; this.last3DMode = this._3DMode; }
void Awake() { USpeakerList.Add(this); if (audio == null) { gameObject.AddComponent <AudioSource>(); } audio.clip = AudioClip.Create("vc", audioFrequency * 10, 1, audioFrequency, (_3DMode == ThreeDMode.Full3D), false); audio.loop = true; receivedData = new float[audioFrequency * 10]; codecMgr = USpeakCodecManager.Instance; lastBandMode = BandwidthMode; lastCodec = Codec; last3DMode = _3DMode; }
void Update() { // only update device list if this USpeaker is going to be recording if (SpeakerMode == SpeakerMode.Local) { // update microphone device list if (Time.time >= lastDeviceUpdate) { lastDeviceUpdate = Time.time + 2f; micDeviceList = Microphone.devices; } } talkTimer -= Time.deltaTime; audio.volume = SpeakerVolume; if (last3DMode != _3DMode) { last3DMode = _3DMode; StopPlaying(); audio.clip = AudioClip.Create("vc", audioFrequency * 10, 1, audioFrequency, (_3DMode == ThreeDMode.Full3D), false); audio.loop = true; } //speaker pan mode? Calculate it if (_3DMode == ThreeDMode.SpeakerPan) { Transform listener = Camera.main.transform; Vector3 side = Vector3.Cross(listener.up, listener.forward); side.Normalize(); float x = Vector3.Dot(transform.position - listener.position, side); float z = Vector3.Dot(transform.position - listener.position, listener.forward); float angle = Mathf.Atan2(x, z); float pan = Mathf.Sin(angle); audio.pan = pan; } // currently playing audio if (audio.isPlaying) { // last played time exceeded audio length - add play time if (lastTime > audio.time) { played += audio.clip.length; } // update last played time lastTime = audio.time; // we've played past the audio we received - stop playing and wait for more data if (played + audio.time >= received) { StopPlaying(); shouldPlay = false; } } else { // should play audio? Play audio after countdown if (shouldPlay) { playDelay -= Time.deltaTime; if (playDelay <= 0) { audio.Play(); // Debug.Log( "started playing at time: " + Time.time ); } } } if (SpeakerMode == SpeakerMode.Remote) { return; } if (audioHandler == null) { return; } if (micDeviceList.Length == 0) { return; } else { if (string.IsNullOrEmpty(InputDeviceName)) { InputDeviceName = currentDeviceName; } if (string.IsNullOrEmpty(currentDeviceName)) { if (waitingToStartRec) { micFoundDelay--; if (micFoundDelay <= 0) { micFoundDelay = 0; waitingToStartRec = false; print("New device found: " + currentDeviceName); InputDeviceID = 0; InputDeviceName = micDeviceList[0]; currentDeviceName = micDeviceList[0]; recording = Microphone.Start(currentDeviceName, true, 5, audioFrequency); lastReadPos = 0; sendBuffer.Clear(); recordedChunkCount = 0; UpdateSettings(); } } else { waitingToStartRec = true; micFoundDelay = 5; } } else { // switch to new device if (InputDeviceName != currentDeviceName) { Microphone.End(currentDeviceName); print("Using input device: " + InputDeviceName); currentDeviceName = InputDeviceName; recording = Microphone.Start(currentDeviceName, true, 5, audioFrequency); lastReadPos = 0; sendBuffer.Clear(); recordedChunkCount = 0; } // the device list changed if (micDeviceList[Mathf.Min(InputDeviceID, micDeviceList.Length - 1)] != currentDeviceName) { // attempt to find the existing device bool found = false; for (int i = 0; i < Microphone.devices.Length; i++) { if (micDeviceList[i] == currentDeviceName) { InputDeviceID = i; found = true; } } // existing device must have been unplugged, switch to the default audio device if (!found) { InputDeviceID = 0; InputDeviceName = micDeviceList[0]; currentDeviceName = micDeviceList[0]; print("Device unplugged, switching to: " + currentDeviceName); recording = Microphone.Start(currentDeviceName, true, 5, audioFrequency); lastReadPos = 0; sendBuffer.Clear(); recordedChunkCount = 0; } } } } if (lastBandMode != BandwidthMode || lastCodec != Codec) { UpdateSettings(); lastBandMode = BandwidthMode; lastCodec = Codec; } if (recording == null) { return; } int readPos = Microphone.GetPosition(currentDeviceName); int realReadPos = readPos + recording.samples * recordedChunkCount; if (realReadPos < lastReadPos) { recordedChunkCount++; } readPos += recording.samples * recordedChunkCount; if (readPos <= overlap) { return; } bool talkController_shouldSend = (talkController == null || talkController.ShouldSend()); //read in the latest chunk(s) of audio try { int sz = readPos - lastReadPos; int minSize = codecMgr.Codecs[Codec].GetSampleSize(audioFrequency); if (minSize == 0) { minSize = 100; } int currentIDX = lastReadPos; int numClips = Mathf.FloorToInt(sz / minSize); for (int i = 0; i < numClips; i++) { float[] d = USpeakPoolUtils.GetFloat(minSize); recording.GetData(d, currentIDX % recording.samples); if (talkController_shouldSend) { talkTimer = 1f; OnAudioAvailable(d); } USpeakPoolUtils.Return(d); currentIDX += minSize; } lastReadPos = currentIDX; } catch (System.Exception) { } ProcessPendingEncodeBuffer(); bool allowSend = true; if (SendingMode == SendBehavior.RecordThenSend && talkController != null) { allowSend = !talkController_shouldSend; } sendTimer += Time.deltaTime; if (sendTimer >= sendt && allowSend) { sendTimer = 0.0f; //flush the send buffer tempSendBytes.Clear(); foreach (USpeakFrameContainer frame in sendBuffer) { tempSendBytes.AddRange(frame.ToByteArray()); } sendBuffer.Clear(); if (tempSendBytes.Count > 0) { // Debug.Log( "Sending at time: " + Time.time ); audioHandler.USpeakOnSerializeAudio(tempSendBytes.ToArray()); } } }
private void Update() { bool value; int num; USpeaker uSpeaker = this; uSpeaker.talkTimer = uSpeaker.talkTimer - Time.deltaTime; base.audio.volume = this.SpeakerVolume; if (this.last3DMode != this._3DMode) { this.last3DMode = this._3DMode; this.StopPlaying(); base.audio.clip = AudioClip.Create("vc", this.audioFrequency * 10, 1, this.audioFrequency, this._3DMode == ThreeDMode.Full3D, false); base.audio.loop = true; } if (this._3DMode == ThreeDMode.SpeakerPan) { Transform transforms = Camera.main.transform; Vector3 vector3 = Vector3.Cross(transforms.up, transforms.forward); vector3.Normalize(); float single = Vector3.Dot(base.transform.position - transforms.position, vector3); float single1 = Vector3.Dot(base.transform.position - transforms.position, transforms.forward); float single2 = Mathf.Sin(Mathf.Atan2(single, single1)); base.audio.pan = single2; } if (base.audio.isPlaying) { if (this.lastTime > base.audio.time) { USpeaker uSpeaker1 = this; uSpeaker1.played = uSpeaker1.played + (double)base.audio.clip.length; } this.lastTime = base.audio.time; if (this.played + (double)base.audio.time >= this.received) { this.StopPlaying(); this.shouldPlay = false; } } else if (this.shouldPlay) { USpeaker uSpeaker2 = this; uSpeaker2.playDelay = uSpeaker2.playDelay - Time.deltaTime; if (this.playDelay <= 0f) { base.audio.Play(); } } if (this.SpeakerMode == SpeakerMode.Remote) { return; } if (this.audioHandler == null) { return; } if (this.devicesCached == null) { this.devicesCached = Microphone.devices; base.InvokeRepeating("RefreshDevices", 4.2f, 4.2f); } string[] strArrays = this.devicesCached; if ((int)strArrays.Length == 0) { return; } if (strArrays[Mathf.Min(USpeaker.InputDeviceID, (int)strArrays.Length - 1)] != this.currentDeviceName) { this.currentDeviceName = strArrays[Mathf.Min(USpeaker.InputDeviceID, (int)strArrays.Length - 1)]; MonoBehaviour.print(string.Concat("Using input device: ", this.currentDeviceName)); this.recording = Microphone.Start(this.currentDeviceName, false, 21, this.audioFrequency); this.lastReadPos = 0; } if (this.lastBandMode != this.BandwidthMode || this.lastCodec != this.Codec) { this.UpdateSettings(); this.lastBandMode = this.BandwidthMode; this.lastCodec = this.Codec; } int position = Microphone.GetPosition(null); if (position >= this.audioFrequency * 20) { position = 0; this.lastReadPos = 0; UnityEngine.Object.DestroyImmediate(this.recording); Microphone.End(null); this.recording = Microphone.Start(this.currentDeviceName, false, 21, this.audioFrequency); } if (position <= this.overlap) { return; } bool?nullable = null; try { int num1 = position - this.lastReadPos; int sampleSize = this.codecMgr.Codecs[this.Codec].GetSampleSize(this.audioFrequency); if (sampleSize == 0) { sampleSize = 100; } if (sampleSize != 0) { int num2 = this.lastReadPos; int num3 = Mathf.FloorToInt((float)(num1 / sampleSize)); for (int i = 0; i < num3; i++) { float[] singleArray = USpeakPoolUtils.GetFloat(sampleSize); this.recording.GetData(singleArray, num2); if (!nullable.HasValue) { bool?nullable1 = new bool?((this.talkController == null ? false : this.talkController.ShouldSend())); nullable = nullable1; value = nullable1.Value; } else { value = nullable.Value; } if (value) { this.talkTimer = 1f; this.OnAudioAvailable(singleArray); } USpeakPoolUtils.Return(singleArray); num2 = num2 + sampleSize; } this.lastReadPos = num2; } else { if (num1 > sampleSize) { float[] singleArray1 = new float[num1 - 1]; this.recording.GetData(singleArray1, this.lastReadPos); if (this.talkController == null || this.talkController.ShouldSend()) { this.talkTimer = 1f; this.OnAudioAvailable(singleArray1); } } this.lastReadPos = position; } } catch (Exception exception) { } this.ProcessPendingEncodeBuffer(); bool flag = true; if (this.SendingMode == SendBehavior.RecordThenSend && this.talkController != null) { if (!nullable.HasValue) { bool?nullable2 = new bool?(this.talkController.ShouldSend()); nullable = nullable2; num = (int)nullable2.Value; } else { num = (int)nullable.Value; } flag = num == 0; } USpeaker uSpeaker3 = this; uSpeaker3.sendTimer = uSpeaker3.sendTimer + Time.deltaTime; if (this.sendTimer >= this.sendt && flag) { this.sendTimer = 0f; this.tempSendBytes.Clear(); foreach (USpeakFrameContainer uSpeakFrameContainer in this.sendBuffer) { this.tempSendBytes.AddRange(uSpeakFrameContainer.ToByteArray()); } this.sendBuffer.Clear(); if (this.tempSendBytes.Count > 0) { this.audioHandler.USpeakOnSerializeAudio(this.tempSendBytes.ToArray()); } } }
private void Update() { bool value; int num; USpeaker uSpeaker = this; uSpeaker.talkTimer = uSpeaker.talkTimer - Time.deltaTime; base.audio.volume = this.SpeakerVolume; if (this.last3DMode != this._3DMode) { this.last3DMode = this._3DMode; this.StopPlaying(); base.audio.clip = AudioClip.Create("vc", this.audioFrequency * 10, 1, this.audioFrequency, this._3DMode == ThreeDMode.Full3D, false); base.audio.loop = true; } if (this._3DMode == ThreeDMode.SpeakerPan) { Transform transforms = Camera.main.transform; Vector3 vector3 = Vector3.Cross(transforms.up, transforms.forward); vector3.Normalize(); float single = Vector3.Dot(base.transform.position - transforms.position, vector3); float single1 = Vector3.Dot(base.transform.position - transforms.position, transforms.forward); float single2 = Mathf.Sin(Mathf.Atan2(single, single1)); base.audio.pan = single2; } if (base.audio.isPlaying) { if (this.lastTime > base.audio.time) { USpeaker uSpeaker1 = this; uSpeaker1.played = uSpeaker1.played + (double)base.audio.clip.length; } this.lastTime = base.audio.time; if (this.played + (double)base.audio.time >= this.received) { this.StopPlaying(); this.shouldPlay = false; } } else if (this.shouldPlay) { USpeaker uSpeaker2 = this; uSpeaker2.playDelay = uSpeaker2.playDelay - Time.deltaTime; if (this.playDelay <= 0f) { base.audio.Play(); } } if (this.SpeakerMode == SpeakerMode.Remote) { return; } if (this.audioHandler == null) { return; } if (this.devicesCached == null) { this.devicesCached = Microphone.devices; base.InvokeRepeating("RefreshDevices", 4.2f, 4.2f); } string[] strArrays = this.devicesCached; if ((int)strArrays.Length == 0) { return; } if (strArrays[Mathf.Min(USpeaker.InputDeviceID, (int)strArrays.Length - 1)] != this.currentDeviceName) { this.currentDeviceName = strArrays[Mathf.Min(USpeaker.InputDeviceID, (int)strArrays.Length - 1)]; MonoBehaviour.print(string.Concat("Using input device: ", this.currentDeviceName)); this.recording = Microphone.Start(this.currentDeviceName, false, 21, this.audioFrequency); this.lastReadPos = 0; } if (this.lastBandMode != this.BandwidthMode || this.lastCodec != this.Codec) { this.UpdateSettings(); this.lastBandMode = this.BandwidthMode; this.lastCodec = this.Codec; } int position = Microphone.GetPosition(null); if (position >= this.audioFrequency * 20) { position = 0; this.lastReadPos = 0; UnityEngine.Object.DestroyImmediate(this.recording); Microphone.End(null); this.recording = Microphone.Start(this.currentDeviceName, false, 21, this.audioFrequency); } if (position <= this.overlap) { return; } bool? nullable = null; try { int num1 = position - this.lastReadPos; int sampleSize = this.codecMgr.Codecs[this.Codec].GetSampleSize(this.audioFrequency); if (sampleSize == 0) { sampleSize = 100; } if (sampleSize != 0) { int num2 = this.lastReadPos; int num3 = Mathf.FloorToInt((float)(num1 / sampleSize)); for (int i = 0; i < num3; i++) { float[] singleArray = USpeakPoolUtils.GetFloat(sampleSize); this.recording.GetData(singleArray, num2); if (!nullable.HasValue) { bool? nullable1 = new bool?((this.talkController == null ? false : this.talkController.ShouldSend())); nullable = nullable1; value = nullable1.Value; } else { value = nullable.Value; } if (value) { this.talkTimer = 1f; this.OnAudioAvailable(singleArray); } USpeakPoolUtils.Return(singleArray); num2 = num2 + sampleSize; } this.lastReadPos = num2; } else { if (num1 > sampleSize) { float[] singleArray1 = new float[num1 - 1]; this.recording.GetData(singleArray1, this.lastReadPos); if (this.talkController == null || this.talkController.ShouldSend()) { this.talkTimer = 1f; this.OnAudioAvailable(singleArray1); } } this.lastReadPos = position; } } catch (Exception exception) { } this.ProcessPendingEncodeBuffer(); bool flag = true; if (this.SendingMode == SendBehavior.RecordThenSend && this.talkController != null) { if (!nullable.HasValue) { bool? nullable2 = new bool?(this.talkController.ShouldSend()); nullable = nullable2; num = (int)nullable2.Value; } else { num = (int)nullable.Value; } flag = num == 0; } USpeaker uSpeaker3 = this; uSpeaker3.sendTimer = uSpeaker3.sendTimer + Time.deltaTime; if (this.sendTimer >= this.sendt && flag) { this.sendTimer = 0f; this.tempSendBytes.Clear(); foreach (USpeakFrameContainer uSpeakFrameContainer in this.sendBuffer) { this.tempSendBytes.AddRange(uSpeakFrameContainer.ToByteArray()); } this.sendBuffer.Clear(); if (this.tempSendBytes.Count > 0) { this.audioHandler.USpeakOnSerializeAudio(this.tempSendBytes.ToArray()); } } }
private void Awake() { USpeaker.USpeakerList.Add(this); if (base.audio == null) { base.gameObject.AddComponent<AudioSource>(); } base.audio.clip = AudioClip.Create("vc", this.audioFrequency * 10, 1, this.audioFrequency, this._3DMode == ThreeDMode.Full3D, false); base.audio.loop = true; this.receivedData = new float[this.audioFrequency * 10]; this.codecMgr = USpeakCodecManager.Instance; this.lastBandMode = this.BandwidthMode; this.lastCodec = this.Codec; this.last3DMode = this._3DMode; }