Esempio n. 1
0
    void FragmentDataThread(TerrainFragment fragment, Action <FragmentMeshData> callback)
    {
        FragmentMeshData data = fragment.BuildMeshData();

        lock (fragmentTaskCallbacksQueue)
        {
            ThreadTaskCallback <FragmentMeshData> task = new ThreadTaskCallback <FragmentMeshData>(callback, data);
            fragmentTaskCallbacksQueue.Enqueue(task);
        }
    }
Esempio n. 2
0
    void Update()
    {
        viewerPosition = viewer.transform.position;
        if (Vector3.Distance(oldViewerPosition, viewerPosition) > terrainSettings.fragmentSize / 2.0f)
        {
            oldViewerPosition = viewerPosition;

            GenerateFragements();

            foreach (KeyValuePair <Vector2, TerrainFragment> entry in visibleLastframeFragments)
            {
                fragmentObjPool.Recover(entry.Value.gameObject);
            }
        }

        while (fragmentTaskCallbacksQueue.Count > 0)
        {
            ThreadTaskCallback <FragmentMeshData> fragmentMeshDataCallback = fragmentTaskCallbacksQueue.Dequeue();
            fragmentMeshDataCallback.callback(fragmentMeshDataCallback.parameter);
        }
    }