Esempio n. 1
0
        public void Dispose()
        {
            lock (_subscriptions)
            {
                _subscriptions.Clear();
            }

            _enqueueSynchronizationContext.Dispose();
        }
Esempio n. 2
0
 /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
 public void Dispose()
 {
     cancellationTokenSource.Cancel();
     videoFrameRenderer.Dispose();
     renderingContext.Dispose();
 }
Esempio n. 3
0
        public static async Task <int> Main(string[] args)
        {
            // monitoring when the ipc host shuts down
            var exiting = new ManualResetEventSlim();

            var configuration = GetConfiguration(args);

            if (configuration.Debug)
            {
                if (!Debugger.IsAttached)
                {
                    Debugger.Launch();
                }
                else
                {
                    Debugger.Break();
                }
            }

            var taskManager = new TaskManager();
            var syncContext = new ThreadSynchronizationContext(taskManager.Token);

            taskManager.Initialize(syncContext);

            var environment = new UnityEnvironment("Process Manager")
                              .Initialize(configuration.ProjectPath, configuration.UnityVersion,
                                          configuration.UnityApplicationPath, configuration.UnityContentsPath);


            var host = new RpcHostedServer(configuration)
                       .AddRemoteProxy <IServerNotifications>()
                       .AddRemoteProxy <IProcessNotifications>()
                       .AddLocalTarget <ProcessServer.Implementation>()
                       .AddLocalScoped <ProcessRunner.Implementation>()
            ;

            host.Stopping(s => {
                s.GetService <ProcessRunner>().Shutdown();
                s.GetService <ProcessServer>().Shutdown();
                exiting.Set();
            })
            .ClientConnecting(s => {
                // keep track of clients so we can broadcast notifications to them
                s.GetService <ProcessServer>().ClientConnecting(s.GetRequestContext());
            })
            .ClientDisconnecting((s, disconnected) => {
                s.GetService <ProcessRunner>().ClientDisconnecting(s.GetRequestContext());
                s.GetService <ProcessServer>().ClientDisconnecting(s.GetRequestContext());
            });

            // set up a logger
            var logLevelSwitch = new LoggingLevelSwitch {
                MinimumLevel = LogEventLevel.Debug
            };

            host.UseSerilog((context, config) =>
                            config.MinimumLevel.ControlledBy(logLevelSwitch)
                            .MinimumLevel.Override("Microsoft", LogEventLevel.Information)
                            .Enrich.FromLogContext()
                            .WriteTo.Console());

            host.ConfigureServices(services => {
                // register the log switch so it can be retrieved and changed by any code
                services.AddSingleton(logLevelSwitch);

                // make the configuration available to everyone
                services.AddSingleton(configuration);
                services.AddSingleton <ITaskManager>(taskManager);
                services.AddSingleton <IEnvironment>(environment);
                services.AddSingleton <IProcessEnvironment>(s => s.GetService <IProcessManager>().DefaultProcessEnvironment);
                services.AddSingleton <IProcessManager, ProcessManager>();
                services.AddSingleton <ProcessRunner>();
                services.AddSingleton <ProcessServer>();
            });

            host.UseConsoleLifetime();

            await host.Start();

            Console.WriteLine($"Port:{host.Rpc.Configuration.Port}");

            try
            {
                await host.Run();
            } catch {}

            // wait until all stop events have completed
            exiting.Wait();

            syncContext.Dispose();

            return(0);
        }