public static void ResetBitMapPool(int groupId = 0) { ThreadStaticPool <BitMap> .ResetPool(groupId); }
public static void DisposeBitMapPools() { ThreadStaticPool <BitMap> .DisposePools(); }
public static void ResetOperationPool(bool highCq) { ThreadStaticPool <Operation> .ReturnPool(highCq? 1 : 0); }
public static void PrepareBitMapPool(int groupId = 0) { ThreadStaticPool <BitMap> .PreparePool(groupId, ChunkSizeLimit.Small); }
public static void ResetOperandPool(bool highCq) { ThreadStaticPool <Operand> .ReturnPool(highCq? 1 : 0); ThreadStaticPool <MemoryOperand> .ReturnPool(highCq? 1 : 0); }
public static void PrepareOperationPool(bool highCq) { ThreadStaticPool <Operation> .PreparePool(highCq? 1 : 0); }
public static void ResetOperandPools() { ThreadStaticPool <Operand> .ResetPools(); ThreadStaticPool <MemoryOperand> .ResetPools(); }
public static void PrepareOperandPool(bool highCq) { ThreadStaticPool <Operand> .PreparePool(highCq? 1 : 0); ThreadStaticPool <MemoryOperand> .PreparePool(highCq? 1 : 0); }
public static void ResetOperationPool(int groupId = 0) { ThreadStaticPool <Operation> .ResetPool(groupId); }
public static void DisposeOperationPools() { ThreadStaticPool <Operation> .DisposePools(); }
public static void PrepareOperationPool(int groupId = 0) { ThreadStaticPool <Operation> .PreparePool(groupId, ChunkSizeLimit.Medium); }
public static void PrepareOperandPool(int groupId = 0) { ThreadStaticPool <Operand> .PreparePool(groupId, ChunkSizeLimit.Large); ThreadStaticPool <MemoryOperand> .PreparePool(groupId, ChunkSizeLimit.Small); }
public static void DisposeOperandPools() { ThreadStaticPool <Operand> .DisposePools(); ThreadStaticPool <MemoryOperand> .DisposePools(); }
public static void ResetOperandPool(int groupId = 0) { ThreadStaticPool <MemoryOperand> .ResetPool(groupId); ThreadStaticPool <Operand> .ResetPool(groupId); }
public static void ResetOperationPools() { ThreadStaticPool <Operation> .ResetPools(); }