[PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void AllocateNativeOverlapped_PreAllocated_ReusedReturnedNativeOverlapped_OffsetLowAndOffsetHighSetToZero(bool useUnsafe)
    {
        // The CLR reuses NativeOverlapped underneath, check to make sure that they reset fields back to zero
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            PreAllocatedOverlapped preAlloc = useUnsafe ?
                                              PreAllocatedOverlapped.UnsafeCreate((_, __, ___) => { }, new object(), new byte[256]) :
                                              new PreAllocatedOverlapped((_, __, ___) => { }, new object(), new byte[256]);

            NativeOverlapped *overlapped = handle.AllocateNativeOverlapped(preAlloc);
            overlapped->OffsetHigh = 1;
            overlapped->OffsetLow  = 1;
            handle.FreeNativeOverlapped(overlapped);

            overlapped = handle.AllocateNativeOverlapped(preAlloc);

            Assert.Equal(IntPtr.Zero, overlapped->InternalLow);
            Assert.Equal(IntPtr.Zero, overlapped->InternalHigh);
            Assert.Equal(0, overlapped->OffsetLow);
            Assert.Equal(0, overlapped->OffsetHigh);
            Assert.Equal(IntPtr.Zero, overlapped->EventHandle);

            handle.FreeNativeOverlapped(overlapped);
        }
    }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void MultipleOperationsOverSingleHandle()
    {
        const int DATA_SIZE = 2;

        SafeHandle            handle      = HandleFactory.CreateAsyncFileHandleForWrite(Path.Combine(TestDirectory, @"MultipleOperationsOverSingleHandle.tmp"));
        ThreadPoolBoundHandle boundHandle = ThreadPoolBoundHandle.BindHandle(handle);

        OverlappedContext result1 = new OverlappedContext();
        OverlappedContext result2 = new OverlappedContext();

        byte[] data1 = new byte[DATA_SIZE];
        data1[0] = (byte)'A';
        data1[1] = (byte)'B';


        byte[] data2 = new byte[DATA_SIZE];
        data2[0] = (byte)'C';
        data2[1] = (byte)'D';

        NativeOverlapped *overlapped1 = boundHandle.AllocateNativeOverlapped(OnOverlappedOperationCompleted, result1, data1);
        NativeOverlapped *overlapped2 = boundHandle.AllocateNativeOverlapped(OnOverlappedOperationCompleted, result2, data2);

        fixed(byte *p1 = data1, p2 = data2)
        {
            int retval = DllImport.WriteFile(boundHandle.Handle, p1, DATA_SIZE, IntPtr.Zero, overlapped1);

            if (retval == 0)
            {
                Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastWin32Error());
            }


            // Start the offset after the above write, so that it doesn't overwrite the previous write
            overlapped2->OffsetLow = DATA_SIZE;
            retval = DllImport.WriteFile(boundHandle.Handle, p2, DATA_SIZE, IntPtr.Zero, overlapped2);

            if (retval == 0)
            {
                Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastWin32Error());
            }

            // Wait for overlapped operations to complete
            WaitHandle.WaitAll(new WaitHandle[] { result1.Event, result2.Event });
        }

        boundHandle.FreeNativeOverlapped(overlapped1);
        boundHandle.FreeNativeOverlapped(overlapped2);
        boundHandle.Dispose();
        handle.Dispose();

        Assert.Equal(0, result1.ErrorCode);
        Assert.Equal(0, result2.ErrorCode);
        Assert.Equal(DATA_SIZE, result1.BytesWritten);
        Assert.Equal(DATA_SIZE, result2.BytesWritten);
    }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void AllocateNativeOverlapped_PreAllocated_WhenAlreadyAllocated_ThrowsArgumentException(bool useUnsafe)
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            using PreAllocatedOverlapped preAlloc = useUnsafe ?
                                                    PreAllocatedOverlapped.UnsafeCreate(delegate { }, null, null) :
                                                    new PreAllocatedOverlapped(delegate { }, null, null);

            NativeOverlapped *overlapped = handle.AllocateNativeOverlapped(preAlloc);

            AssertExtensions.Throws <ArgumentException>("preAllocated", () => handle.AllocateNativeOverlapped(preAlloc));

            handle.FreeNativeOverlapped(overlapped);
        }
    }
 [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
 public unsafe void AllocateNativeOverlapped_PreAllocated_ThrowsArgumentNullException()
 {
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         AssertExtensions.Throws <ArgumentNullException>("preAllocated", () => handle.AllocateNativeOverlapped((PreAllocatedOverlapped)null));
     }
 }
Esempio n. 5
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            public unsafe void Read()
            {
                var buffer = Writer.GetMemory(2048);

                fixed(byte *source = &MemoryMarshal.GetReference(buffer.Span))
                {
                    var count = buffer.Length;

                    var overlapped = ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped);

                    overlapped->OffsetLow = Offset;

                    Overlapped = overlapped;


                    int r = ReadFile(FileHandle, (IntPtr)source, count, IntPtr.Zero, overlapped);

                    // TODO: Error handling

                    // 997
                    int hr = Marshal.GetLastWin32Error();

                    if (hr != 997)
                    {
                        Writer.Complete(Marshal.GetExceptionForHR(hr));
                    }
                }
            }
Esempio n. 6
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        private Interop.HttpApi.HTTP_REQUEST *Allocate(ThreadPoolBoundHandle boundHandle, uint size)
        {
            uint newSize = size != 0 ? size : RequestBuffer == null ? 4096 : Size;

            if (_nativeOverlapped != null)
            {
#if DEBUG
                DebugRefCountReleaseNativeOverlapped();
#endif

                NativeOverlapped *nativeOverlapped = _nativeOverlapped;
                _nativeOverlapped = null;
                _boundHandle.FreeNativeOverlapped(nativeOverlapped);
            }

            if (_nativeOverlapped == null)
            {
#if DEBUG
                DebugRefCountAllocNativeOverlapped();
#endif
                SetBuffer(checked ((int)newSize));
                _boundHandle      = boundHandle;
                _nativeOverlapped = boundHandle.AllocateNativeOverlapped(ListenerAsyncResult.IOCallback, state: _result, pinData: RequestBuffer);
                return((Interop.HttpApi.HTTP_REQUEST *)Marshal.UnsafeAddrOfPinnedArrayElement(RequestBuffer, 0));
            }

            return(RequestBlob);
        }
            public unsafe void Read()
            {
                var buffer = Writer.GetMemory(_bufferSize);
                var count  = buffer.Length;
                int r;
                var overlapped = ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped);

                overlapped->OffsetLow = Offset;

                Overlapped = overlapped;

                fixed(byte *source = &MemoryMarshal.GetReference(buffer.Span))
                {
                    r = ReadFile(FileHandle, (IntPtr)source, count, IntPtr.Zero, overlapped);
                }

                // TODO: Error handling
                if (r == 0)
                {
                }
                // 997
                // Note The GetLastError code ERROR_IO_PENDING is not a failure; it designates the read operation
                // is pending completion asynchronously. For more information, see Remarks.
                // https://docs.microsoft.com/en-us/windows/desktop/api/fileapi/nf-fileapi-readfile
                int hr = Marshal.GetLastWin32Error();

                if (hr != 997)
                {
                    Writer.Complete(Marshal.GetExceptionForHR(hr));
                }
            }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void SingleOperationOverSingleHandle()
    {
        const int DATA_SIZE = 2;

        SafeHandle            handle      = HandleFactory.CreateAsyncFileHandleForWrite(Path.Combine(TestDirectory, @"SingleOverlappedOverSingleHandle.tmp"));
        ThreadPoolBoundHandle boundHandle = ThreadPoolBoundHandle.BindHandle(handle);

        OverlappedContext result = new OverlappedContext();

        byte[] data = new byte[DATA_SIZE];
        data[0] = (byte)'A';
        data[1] = (byte)'B';

        NativeOverlapped *overlapped = boundHandle.AllocateNativeOverlapped(OnOverlappedOperationCompleted, result, data);

        fixed(byte *p = data)
        {
            int retval = DllImport.WriteFile(boundHandle.Handle, p, DATA_SIZE, IntPtr.Zero, overlapped);

            if (retval == 0)
            {
                Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastWin32Error());
            }

            // Wait for overlapped operation to complete
            result.Event.WaitOne();
        }

        boundHandle.FreeNativeOverlapped(overlapped);
        boundHandle.Dispose();
        handle.Dispose();

        Assert.Equal(0, result.ErrorCode);
        Assert.Equal(DATA_SIZE, result.BytesWritten);
    }
        // SetUnmanagedStructures
        //
        // This needs to be called for overlapped IO to function properly.
        //
        // Fills in overlapped Structures used in an async overlapped Winsock call.
        // These calls are outside the runtime and are unmanaged code, so we need
        // to prepare specific structures and ints that lie in unmanaged memory
        // since the overlapped calls may complete asynchronously.
        internal void SetUnmanagedStructures(object objectsToPin)
        {
            Socket s = (Socket)AsyncObject;

            // Bind the Win32 Socket Handle to the ThreadPool
            Debug.Assert(s != null, "m_CurrentSocket is null");
            Debug.Assert(s.SafeHandle != null, "m_CurrentSocket.SafeHandle is null");

            if (s.SafeHandle.IsInvalid)
            {
                throw new ObjectDisposedException(s.GetType().FullName);
            }

            ThreadPoolBoundHandle boundHandle = s.SafeHandle.GetOrAllocateThreadPoolBoundHandle();

            unsafe
            {
                NativeOverlapped *overlapped = boundHandle.AllocateNativeOverlapped(s_ioCallback, this, objectsToPin);
                _nativeOverlapped = new SafeNativeOverlapped(s.SafeHandle, overlapped);
                if (NetEventSource.IsEnabled)
                {
                    NetEventSource.Info(this, $"{boundHandle}::AllocateNativeOverlapped. return={_nativeOverlapped}");
                }
            }
        }
Esempio n. 10
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        // SetUnmanagedStructures
        //
        // This needs to be called for overlapped IO to function properly.
        //
        // Fills in overlapped Structures used in an async overlapped Winsock call.
        // These calls are outside the runtime and are unmanaged code, so we need
        // to prepare specific structures and ints that lie in unmanaged memory
        // since the overlapped calls may complete asynchronously.
        internal void SetUnmanagedStructures(object objectsToPin)
        {
            Socket s = (Socket)AsyncObject;

            // Bind the Win32 Socket Handle to the ThreadPool
            Debug.Assert(s != null, "m_CurrentSocket is null");
            Debug.Assert(s.SafeHandle != null, "m_CurrentSocket.SafeHandle is null");

            if (s.SafeHandle.IsInvalid)
            {
                throw new ObjectDisposedException(s.GetType().FullName);
            }

            ThreadPoolBoundHandle boundHandle = s.SafeHandle.GetOrAllocateThreadPoolBoundHandle();

            unsafe
            {
                NativeOverlapped *overlapped = boundHandle.AllocateNativeOverlapped(s_ioCallback, this, objectsToPin);
                _nativeOverlapped = new SafeNativeOverlapped(s.SafeHandle, overlapped);
                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print(
                        "BaseOverlappedAsyncResult#" + LoggingHash.HashString(this) +
                        "::boundHandle#" + LoggingHash.HashString(boundHandle) +
                        "::AllocateNativeOverlapped. Return=" +
                        _nativeOverlapped.DangerousGetHandle().ToString("x"));
                }
            }
        }
Esempio n. 11
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            public unsafe void Read()
            {
                var buffer = Writer.Alloc(2048);

                fixed(byte *source = &buffer.Memory.Span.DangerousGetPinnableReference())
                {
                    var count = buffer.Memory.Length;

                    var overlapped = ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped);

                    overlapped->OffsetLow = Offset;

                    Overlapped = overlapped;

                    BoxedBuffer = new StrongBox <WritableBuffer>(buffer);

                    int r = ReadFile(FileHandle, (IntPtr)source, count, IntPtr.Zero, overlapped);

                    // TODO: Error handling

                    // 997
                    int hr = Marshal.GetLastWin32Error();

                    if (hr != 997)
                    {
                        Writer.Complete(Marshal.GetExceptionForHR(hr));
                    }
                }
            }
Esempio n. 12
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            public unsafe void Read()
            {
                var   buffer = Channel.Alloc(2048);
                void *pointer;

                if (!buffer.Memory.TryGetPointer(out pointer))
                {
                    throw new InvalidOperationException("Memory needs to be pinned");
                }
                var data  = (IntPtr)pointer;
                var count = buffer.Memory.Length;

                var overlapped = ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped);

                overlapped->OffsetLow = Offset;

                Overlapped = overlapped;

                BoxedBuffer = new Box <WritableBuffer>(buffer);

                int r = ReadFile(FileHandle, data, count, IntPtr.Zero, overlapped);

                // TODO: Error handling

                // 997
                int hr = Marshal.GetLastWin32Error();

                if (hr != 997)
                {
                    Channel.CompleteWriter(Marshal.GetExceptionForHR(hr));
                }
            }
Esempio n. 13
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            public unsafe void Read()
            {
                var buffer = Channel.Alloc(2048);

                var data  = buffer.Memory.BufferPtr;
                var count = buffer.Memory.Length;

                var overlapped = ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped);

                overlapped->OffsetLow = Offset;

                Overlapped = overlapped;

                BoxedBuffer = new Box <WritableBuffer>(buffer);

                int r = ReadFile(FileHandle, data, count, IntPtr.Zero, overlapped);

                // TODO: Error handling

                // 997
                int hr = Marshal.GetLastWin32Error();

                if (hr != 997)
                {
                    Channel.CompleteWriting(Marshal.GetExceptionForHR(hr));
                }
            }
 internal HttpRequestStreamAsyncResult(ThreadPoolBoundHandle boundHandle, object asyncObject, object userState, AsyncCallback callback, byte[] buffer, int offset, uint size, uint dataAlreadyRead) : base(asyncObject, userState, callback)
 {
     _dataAlreadyRead = dataAlreadyRead;
     _boundHandle     = boundHandle;
     _pOverlapped     = boundHandle.AllocateNativeOverlapped(s_IOCallback, state: this, pinData: buffer);
     _pPinnedBuffer   = (void *)(Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset));
 }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void FreeNativeOverlapped_WhenDisposed_DoesNotThrow()
    {
        ThreadPoolBoundHandle boundHandle = CreateThreadPoolBoundHandle();
        NativeOverlapped *    overlapped  = boundHandle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[256]);

        boundHandle.Dispose();
        boundHandle.FreeNativeOverlapped(overlapped);
    }
 [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
 public unsafe void AllocateNativeOverlapped_NullAsCallback_ThrowsArgumentNullException()
 {
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         AssertExtensions.Throws <ArgumentNullException>("callback", () => handle.AllocateNativeOverlapped(null, new object(), new byte[256]));
         AssertExtensions.Throws <ArgumentNullException>("callback", () => handle.UnsafeAllocateNativeOverlapped(null, new object(), new byte[256]));
     }
 }
            private unsafe void InitializeOverlapped(ThreadPoolBoundHandle boundHandle)
            {
#if DEBUG
                DebugRefCountAllocNativeOverlapped();
#endif
                _boundHandle         = boundHandle;
                _ptrNativeOverlapped = boundHandle.AllocateNativeOverlapped(CompletionPortCallback, null, null);
            }
Esempio n. 18
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    public unsafe void AllocateNativeOverlapped_PreAllocated_WhenAlreadyAllocated_ThrowsArgumentException()
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            using (PreAllocatedOverlapped preAlloc = new PreAllocatedOverlapped(delegate { }, null, null))
            {
                NativeOverlapped *overlapped = handle.AllocateNativeOverlapped(preAlloc);

                Assert.Throws <ArgumentException>(() =>
                {
                    handle.AllocateNativeOverlapped(preAlloc);
                });

                handle.FreeNativeOverlapped(overlapped);
            }
        }
    }
    public unsafe void Dispose_WithoutFreeingNativeOverlapped_DoesNotThrow()
    {
        ThreadPoolBoundHandle boundHandle = CreateThreadPoolBoundHandle();

        NativeOverlapped *overlapped = boundHandle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[1024]);

        boundHandle.Dispose();
    }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void AllocateNativeOverlapped_WhenDisposed_ThrowsObjectDisposedException()
    {
        ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle();

        handle.Dispose();

        Assert.Throws <ObjectDisposedException>(() => handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[256]));
        Assert.Throws <ObjectDisposedException>(() => handle.UnsafeAllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[256]));
    }
Esempio n. 21
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 public unsafe void AllocateNativeOverlapped_NonBlittableTypeAsPinData_Throws()
 {
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         Assert.Throws <ArgumentException>(() => handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new NonBlittableType()
         {
             s = "foo"
         }));
     }
 }
Esempio n. 22
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    public unsafe void AllocateNativeOverlapped_EmptyArrayAsPinData_DoesNotThrow()
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            NativeOverlapped *result = handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[0]);

            Assert.True(result != null);

            handle.FreeNativeOverlapped(result);
        }
    }
Esempio n. 23
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    public unsafe void AllocateNativeOverlapped_NullAsContext_DoesNotThrow()
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            NativeOverlapped *result = handle.AllocateNativeOverlapped((_, __, ___) => { }, (object)null, new byte[256]);

            Assert.True(result != null);

            handle.FreeNativeOverlapped(result);
        }
    }
Esempio n. 24
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    public unsafe void AllocateNativeOverlapped_PossibleReusedReturnedNativeOverlapped_OffsetLowAndOffsetHighSetToZero()
    {   // The CLR reuses NativeOverlapped underneath, check to make sure that they reset fields back to zero
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            NativeOverlapped *overlapped = handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[256]);
            overlapped->OffsetHigh = 1;
            overlapped->OffsetLow  = 1;
            handle.FreeNativeOverlapped(overlapped);

            overlapped = handle.AllocateNativeOverlapped((errorCode, numBytes, overlap) => { }, new object(), new byte[256]);

            Assert.Equal(IntPtr.Zero, overlapped->InternalLow);
            Assert.Equal(IntPtr.Zero, overlapped->InternalHigh);
            Assert.Equal(0, overlapped->OffsetLow);
            Assert.Equal(0, overlapped->OffsetHigh);
            Assert.Equal(IntPtr.Zero, overlapped->EventHandle);

            handle.FreeNativeOverlapped(overlapped);
        }
    }
 [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
 public unsafe void AllocateNativeOverlapped_PreAllocated_WhenDisposed_ThrowsObjectDisposedException(bool useUnsafe)
 {
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         PreAllocatedOverlapped preAlloc = useUnsafe ?
                                           PreAllocatedOverlapped.UnsafeCreate(delegate { }, null, null) :
                                           new PreAllocatedOverlapped(delegate { }, null, null);
         preAlloc.Dispose();
         Assert.Throws <ObjectDisposedException>(() => handle.AllocateNativeOverlapped(preAlloc));
     }
 }
Esempio n. 26
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    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void FlowsAsyncLocalsToCallback_PreAllocatedOverlapped(bool shouldFlow)
    {
        // Makes sure that we flow async locals to callback

        const int DATA_SIZE = 2;

        SafeHandle            handle      = HandleFactory.CreateAsyncFileHandleForWrite(Path.Combine(TestDirectory, @"AsyncLocal.tmp"));
        ThreadPoolBoundHandle boundHandle = ThreadPoolBoundHandle.BindHandle(handle);

        OverlappedContext context = new OverlappedContext();

        byte[] data = new byte[DATA_SIZE];

        AsyncLocal <int> asyncLocal = new AsyncLocal <int>();

        asyncLocal.Value = 10;

        int?result = null;
        IOCompletionCallback callback = (_, __, ___) => {
            result = asyncLocal.Value;
            OnOverlappedOperationCompleted(_, __, ___);
        };

        using (PreAllocatedOverlapped preAlloc = shouldFlow ?
                                                 new PreAllocatedOverlapped(callback, context, data) :
                                                 PreAllocatedOverlapped.UnsafeCreate(callback, context, data))
        {
            NativeOverlapped *overlapped = boundHandle.AllocateNativeOverlapped(preAlloc);

            fixed(byte *p = data)
            {
                int retval = DllImport.WriteFile(boundHandle.Handle, p, DATA_SIZE, IntPtr.Zero, overlapped);

                if (retval == 0)
                {
                    Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastPInvokeError());
                }

                // Wait for overlapped operation to complete
                context.Event.WaitOne();
            }

            boundHandle.FreeNativeOverlapped(overlapped);
        }

        boundHandle.Dispose();
        handle.Dispose();

        Assert.Equal(
            shouldFlow ? 10 : 0,
            result);
    }
Esempio n. 27
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    public unsafe void AllocateNativeOverlapped_PreAllocated_WhenHandleDisposed_ThrowsObjectDisposedException()
    {
        ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle();

        handle.Dispose();

        PreAllocatedOverlapped preAlloc = new PreAllocatedOverlapped(delegate { }, null, null);

        Assert.Throws <ObjectDisposedException>(() =>
        {
            handle.AllocateNativeOverlapped(preAlloc);
        });
    }
Esempio n. 28
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    public unsafe void AllocateNativeOverlapped_BlittableTypeAsPinData_DoesNotThrow()
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            NativeOverlapped *result = handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new BlittableType()
            {
                i = 42
            });

            Assert.True(result != null);

            handle.FreeNativeOverlapped(result);
        }
    }
Esempio n. 29
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 public unsafe void AllocateNativeOverlapped_ObjectArrayWithNonBlittableTypeAsPinData_Throws()
 {
     object[] array = new object[]
     {
         new NonBlittableType()
         {
             s = "foo"
         },
         new byte[5],
     };
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         Assert.Throws <ArgumentException>(() => handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), array));
     }
 }
Esempio n. 30
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    public unsafe void AllocateNativeOverlapped_ReturnedNativeOverlapped_AllFieldsZero()
    {
        using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
        {
            NativeOverlapped *overlapped = handle.AllocateNativeOverlapped((_, __, ___) => { }, new object(), new byte[256]);

            Assert.Equal(IntPtr.Zero, overlapped->InternalLow);
            Assert.Equal(IntPtr.Zero, overlapped->InternalHigh);
            Assert.Equal(0, overlapped->OffsetLow);
            Assert.Equal(0, overlapped->OffsetHigh);
            Assert.Equal(IntPtr.Zero, overlapped->EventHandle);

            handle.FreeNativeOverlapped(overlapped);
        }
    }