Esempio n. 1
0
    void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            _tcp.EndConnect(ar);
            _stream = _tcp.GetStream();

            Debug.Log($"NS CON: Socket connected to {_tcp.Client.RemoteEndPoint.ToString()}");
            ThreadDispatcher.RunOnMainThread(() => {
                Message(this, new StateChangedEventArgs(State.CONNECTED, "connected, checking version..."));
            });

            CheckVersion();

            ThreadDispatcher.RunOnMainThread(() =>
            {
                Sync();
            });
        }
        catch (Exception ex)
        {
            if (_tcp != null)
            {
                _tcp.Close();
                _tcp = null;
            }

            Debug.LogError($"NS CON: {ex.Message}");
            ThreadDispatcher.RunOnMainThread(() => {
                Message(this, new StateChangedEventArgs(State.FAILED_TO_CONNECT, $"failed to connect: {ex.Message}"));
            });
        }
    }
Esempio n. 2
0
    // internal methods

    void CheckVersion()
    {
        if (!IsConnected)
        {
            return;
        }

        byte result = SndAndRcv("QMAC-");

        if (result == 'F')
        {
            var message = "version cannot be checked";
            ThreadDispatcher.RunOnMainThread(() =>
            {
                Message(this, new StateChangedEventArgs(State.FAILED_TO_CHECK_ECI_VERSION, message));
            });
            throw new Exception(message);
        }
        else if (result == 'I')
        {
            byte[] buffer = new byte[256];
            _stream.Read(buffer, 0, 1);

            var version = buffer[0];
            if (version != 1 && version != '1')
            {
                var message = $"unknown version: {(char)version} (\\x{version})";
                ThreadDispatcher.RunOnMainThread(() =>
                {
                    Message(this, new StateChangedEventArgs(State.UNSUPPORTED_ECI_VERIONS, message));
                });
                throw new Exception(message);
            }
        }
    }