public float MouseWheelSensitivity = 5f; // Mouse wheel/scroll sensitivity. private void Start() { if (!_thirdPersonCamera) { _thirdPersonCamera = GetComponent <ThirdPerson_Camera> (); } }
public float mouseWheelSensitivity = 5f; // Mouse wheel/scroll sensitivity. void Start() { if (!thirdPersonCamera) { thirdPersonCamera = GetComponent <ThirdPerson_Camera> (); } }
private void Start() { if (Instance == null) { Instance = this; } // If main camera is null, set as main camera if (Camera.main == null) { tag = "MainCamera"; } // Ensure our distance is between min and max (valid) Distance = Mathf.Clamp(Distance, DistanceMin, DistanceMax); _startDistance = Distance; Reset(); }
void Start() { if (instance == null) { instance = this; } // If main camera is null, set as main camera if (Camera.main == null) { this.tag = "MainCamera"; } // Ensure our distance is between min and max (valid) distance = Mathf.Clamp(distance, distanceMin, distanceMax); startDistance = distance; Reset(); }
private void Start() { if (Instance == null) { Instance = this; } // If main camera is null, set as main camera if (Camera.main == null) { tag = "MainCamera"; } //Cache MainCamera to eliminate GetComponent() calls every frame. myCamera = Camera.main; //Cache Transform to eliminate overhead myTransform = transform; // Ensure our distance is between min and max (valid) Distance = Mathf.Clamp(Distance, DistanceMin, DistanceMax); _startDistance = Distance; Reset(); }
void Start() { if (!thirdPersonCamera) thirdPersonCamera = GetComponent<ThirdPerson_Camera> (); }
void Start() { if (instance == null) instance = this; // If main camera is null, set as main camera if (Camera.main == null) this.tag = "MainCamera"; // Ensure our distance is between min and max (valid) distance = Mathf.Clamp (distance, distanceMin, distanceMax); startDistance = distance; Reset (); }