//GameObject otherName; void Awake() { cameraScript = GetComponent<ThirdPersonCameraNET>(); controllerScript = GetComponent<ThirdPersonControllerNET>(); targetScript = GetComponent<Targeting> (); playerScript = GetComponent<myCharacterScript> (); }
//GameObject otherName; void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); targetScript = GetComponent <Targeting> (); playerScript = GetComponent <myCharacterScript> (); }
// Use this for initialization void Start() { //GameObject SpawnManager = GameObject.Find("Code"); //move the code to the spawn manager's position //SpawnManager.transform.position = transform.position; //SpawnManager.transform.rotation = transform.rotation; //manager = SpawnManager.GetComponent<GameManagerVik>(); if (builderObj = GameObject.FindGameObjectWithTag("Builder")) { builderObj.transform.position = BuilderSpawnPoint.transform.position; ThirdPersonCameraNET cam = builderObj.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); } if (moverObj = GameObject.FindGameObjectWithTag("Mover")) { moverObj.transform.position = MoverSpawnPoint.transform.position; ThirdPersonCameraNET cam = moverObj.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); moverObj.GetComponent <ThirdPersonControllerNET>().lastRespawn = moverObj.transform.position; Debug.Log("lastRespawn = " + moverObj.GetComponent <ThirdPersonControllerNET>().lastRespawn); if (Application.loadedLevel == 1) { moverObj.transform.Rotate(Vector3.up, 270); } } if (jumperObj = GameObject.FindGameObjectWithTag("Jumper")) { jumperObj.transform.position = JumperSpawnPoint.transform.position; ThirdPersonCameraNET cam = jumperObj.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); if (Application.loadedLevel == 1) { jumperObj.transform.Rotate(Vector3.up, 180); } } if (viewerObj = GameObject.FindGameObjectWithTag("Viewer")) { viewerObj.transform.position = ViewerSpawnPoint.transform.position; ThirdPersonCameraNET cam = viewerObj.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); if (Application.loadedLevel == 1) { viewerObj.transform.Rotate(Vector3.up, 90); } } }
//SetFriendParty setScript; void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); healthScript = GetComponentInChildren <Health>(); scoreScript = GetComponent <Highscore>(); meleeScript = GetComponentInChildren <Melee>(); dmgScript = GetComponent <Damage>(); // setScript = GetComponent<SetFriendParty>(); }
//spawns on command, useful for getting people to spawn correctly midway through a game. public void SpawnTargetChar(string charname) { if (charname == "Builder") { if (GameObject.FindGameObjectWithTag("Builder")) { GameObject builder = GameObject.FindGameObjectWithTag("Builder"); builder.transform.position = BuilderSpawnPoint.transform.position; ThirdPersonCameraNET cam = builder.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); return; } } if (charname == "Mover") { if (GameObject.FindGameObjectWithTag("Mover")) { GameObject mover = GameObject.FindGameObjectWithTag("Mover"); mover.transform.position = MoverSpawnPoint.transform.position; ThirdPersonCameraNET cam = mover.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); return; } } if (charname == "Jumper") { if (GameObject.FindGameObjectWithTag("Jumper")) { GameObject jumper = GameObject.FindGameObjectWithTag("Jumper"); jumper.transform.position = MoverSpawnPoint.transform.position; ThirdPersonCameraNET cam = jumper.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); return; } } if (charname == "Viewer") { if (GameObject.FindGameObjectWithTag("Viewer")) { //only the viewer needs a specialized setup - which MUST change every level. /Larry GameObject viewer = GameObject.FindGameObjectWithTag("Viewer"); viewer.transform.position = ViewerSpawnPoint.transform.position; ThirdPersonCameraNET cam = viewer.GetComponent <ThirdPersonCameraNET>(); cam.LoadCameras(); return; } } }
void Awake() { anim = GetComponent <Animator>(); guiHealthbar = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(0).gameObject; guiKills = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(1).gameObject; guiDeaths = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(2).gameObject; guiStaminaBar = this.gameObject.transform.GetChild(3).GetChild(2).GetChild(0).gameObject; cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); characterController = GetComponent <CharacterController>(); mecanim_Control_Melee = GetComponent <Mecanim_Control_melee>(); //New Scripts playerHealth = GetComponent <PlayerHealth>(); blocking = GetComponent <Blocking>(); }
private Quaternion correctPlayerRot = Quaternion.identity; //We lerp towards this #endregion Fields #region Methods void Awake() { cameraScript = GetComponent<ThirdPersonCameraNET>(); controllerScript = GetComponent<ThirdPersonControllerNET>(); }
void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); }