private void Start() { // Cursor should not be showed in plane scenes. Cursor.visible = false; // Getting AudioSource component of AudioManager _audio = GameObject.Find("AudioManager").GetComponent <AudioSource>(); // Getting Trail Renderer Component of TrailLeft gameobject. _trailLeft = transform.Find("TrailLeft").GetComponent <TrailRenderer>(); // Getting Trail Renderer Component of TrailRight gameobject. _trailRight = transform.Find("TrailRight").GetComponent <TrailRenderer>(); // Getting StartLevelHUD component of HUDController. _manager = GameObject.Find("Level 3 Manager").GetComponent <ThirdLevelManager>(); // Creating white color. Color planeMatColor = new Color(1, 1, 1, 1); _planeMaterial.color = planeMatColor; // Setting left trail start color from plane material. _trailLeft.startColor = planeMatColor; // Setting left trail end color from plane material. _trailLeft.endColor = planeMatColor; // Setting right trail start color from plane material. _trailRight.startColor = planeMatColor; // Setting right trail end color from plane material. _trailRight.endColor = planeMatColor; }
private void Start() { _audio = GameObject.Find("AudioManager").GetComponent <AudioSource>(); _manager = GameObject.Find("Level 3 Manager").GetComponent <ThirdLevelManager>(); _planeVec = GameObject.Find("Player").transform.GetChild(0).transform.GetChild(0); _rb = GetComponent <Rigidbody>(); transform.LookAt(_planeVec); Debug.Log(transform.forward); _rb.velocity = transform.forward * _speed; }
private void Start() { _manager = GameObject.Find("Level 3 Manager").GetComponent <ThirdLevelManager>(); }