Esempio n. 1
0
    private IEnumerator UpdateAnimationFrame()
    {
        yield return(new WaitForSeconds(AnimationUpdateRate));

        if (animationFrame == damageFrame)
        {
            DamageNearbyEntities();
        }
        if (animationFrame < frames.Length)
        {
            thingController.SetTexture(TextureLoader.Instance.GetSpriteTexture(frames [animationFrame]));

            if (animationFrame < scales.Length)
            {
                thingController.SetWidth(scales [animationFrame].x);
                thingController.SetHeight(scales [animationFrame].y);
            }

            animationFrame++;
            StartCoroutine(UpdateAnimationFrame());
        }
        else
        {
            Destroy(gameObject);
        }
    }