public SyntaxHighlighter(string themeFilename) { this.theme = ThemeReader.GetTheme(themeFilename); this.colorCache = new MemoryCache(new MemoryCacheOptions()); this.colorCacheExpiration = new MemoryCacheEntryOptions { AbsoluteExpirationRelativeToNow = TimeSpan.FromMinutes(5) }; this.ForegroundColor = theme[ThemeReader.Foreground]; this.BackgroundColor = theme[ThemeReader.Background]; }
public SyntaxHighlighter(string themeFilename) { this.theme = ThemeReader.GetTheme(themeFilename); this.ForegroundColor = theme[ThemeReader.Foreground]; this.BackgroundColor = theme[ThemeReader.Background]; }
/// <summary> /// Sets up the preferences when Awake is called /// </summary> private void Awake() { #region Preferences // Define prefs prefs = new PlayerPreferences(); // Enter the preferences directory string prefsPath = Application.persistentDataPath; DirectoryInfo prefsDir = new DirectoryInfo(prefsPath); FileInfo[] prefsFiles = prefsDir.GetFiles("*.*", SearchOption.AllDirectories); bool prefsFound = false; // Find the preferences file foreach (FileInfo file in prefsFiles) { if (file.Name.Contains("preferences.xml")) { prefsFound = true; } } // If found, read from it if (prefsFound) { prefs = ReadFromPreferences(); } // Otherwise, create one else { // Define controls InputDefinitions input = new InputDefinitions { Menu_Pause = KeyCode.Escape, Ship_Forward = KeyCode.W, Ship_Reverse = KeyCode.S, Ship_CW = KeyCode.D, Ship_CCW = KeyCode.A, Ship_Fire = KeyCode.Space, Ship_Dampener = KeyCode.Q }; prefs.Controls = input; // Define graphics GraphicSettings graphics = new GraphicSettings { AntiAliasingMode = 0, PostProcessingPreset = 0, TargetFramerate = 60, UseVsync = true }; prefs.Graphics = graphics; // Define misc settings prefs.CurrentTheme = 0; prefs.TargetLockForce = 0.5f; prefs.DoDamageFlashing = false; WriteToPreferences(); } #endregion #region Graphics // Post processing for (int i = 0; i < ppPresets.Length; i++) { if (prefs.Graphics.PostProcessingPreset == i) { ppPresets[i].SetActive(true); } else { ppPresets[i].SetActive(false); } } camLayer.antialiasingMode = (PostProcessLayer.Antialiasing)prefs.Graphics.AntiAliasingMode; // Framerate if (prefs.Graphics.UseVsync) { QualitySettings.vSyncCount = 1; } else { QualitySettings.vSyncCount = 0; } Application.targetFrameRate = prefs.Graphics.TargetFramerate; #endregion #region Themes Themes = new List <Theme>(); // Enter the themes directory string path = Application.streamingAssetsPath + "/Themes"; DirectoryInfo directoryInfo = new DirectoryInfo(path); FileInfo[] allFiles = null; if (directoryInfo.Exists) { allFiles = directoryInfo.GetFiles("*.*", SearchOption.AllDirectories); // Read all the themes in the directory foreach (FileInfo file in allFiles) { if (file.Extension.Contains("theme")) { Themes.Add(ThemeReader.GetTheme(file)); } } // If there are none, create a default theme if (Themes.Count == 0) { Themes.Add(new Theme("Default")); } } else { directoryInfo.Create(); Themes.Add(new Theme("Default")); } #endregion }