void OnTriggerStay2D(Collider2D other)
 {
     if (other.tag == "room" && !m_CurrentRoom && other.isTrigger)
     {
         m_CurrentRoom = other;
         other.transform.GetChild(0).gameObject.SetActive(true);
         if (other.gameObject.GetComponent <BossRoomController>())
         {
             GameObject theme = GameObject.FindGameObjectWithTag("theme");
             if (theme)
             {
                 ThemeController control = theme.GetComponent <ThemeController>();
                 if (control)
                 {
                     control.ChangeBossTheme();
                 }
             }
             other.gameObject.GetComponent <BossRoomController>().m_isStart = true;
             m_isDisableInput = true;
         }
         m_CamControl.SetLimit();
         m_CamControl.m_isChange  = true;
         m_CamControl.m_isFindPos = false;
     }
     if (other.tag == "loc" && !m_currentLoc && !m_IsLay)
     {
         m_currentLoc       = other.gameObject;
         m_oldPosCurrentLoc = m_currentLoc.transform.position;
         HoldEnter();
         float y = m_R2D.velocity.y;
         y = (y > 0) ? y : 0;
         m_R2D.velocity = new Vector2(0, y);
     }
 }